Im incorporating the facebook SDK into an update and i get compiler warnings for four files,in one of my targets each file gets two warnings like these.
[WARN]warning: no rule to process file '$(PROJECT_DIR)/APP_NAME/Facebook.h' of type sourcecode.c.h for architecture armv7
[WARN]warning: no rule to process file '$(PROJECT_DIR)/APP_NAME/Facebook.h' of type sourcecode.c.h for architecture armv6
and in the other target each file only generates one warning,
[WARN]warning: no rule to process file '$(PROJECT_DIR)/APP_NAME/FBConnect.h' of type sourcecode.c.h for architecture i386
in the documentation for the facebook SDK they tell me to add i386 to the valid architectures in the build settings, but they dont say anything about any 'build rules' the strange thing is that I already incorporated the same facebook SDK into another app without a single problem. The only difference that I can see is that this project already had two targets, and (each of) these warnings are only coming from one of them. Can anybody give me a clue how to make a build rule for these four files? do I need build rules for armv6 and armv7 AND i386?
the build settings are exactly the same except for a different -info.plist and different .pch file each. I should add that the facebook functionality is working fine on the simulator but not in any test device using either of the build targets.
thanks so much.
Build, Run, and Debug Your App To build and run your code, choose Product > Run, or click the Run button in your project's toolbar. Xcode analyzes your scheme's targets and builds them in the proper sequence. After a successful build, Xcode launches the associated app.
You can also run iOS and tvOS apps on a wireless device if you pair the device with Xcode. For example, you can pair an Apple TV that's already on your network with Xcode so it appears as a run destination in the toolbar. For watch-only apps, you can run the watchOS app over the paired iOS device.
Choose the project in the Project Navigator on the left. Select the Configurations target from the Targets section and click the Build Settings tab at the top. The Build Settings tab shows the build settings for the Configurations target. It's possible to expand this list with build settings that you define.
The Xcode build system manages the tools that transform your code and resource files into a finished app. When you tell Xcode to build your project, the build system analyzes your files and uses your project settings to assemble the set of tasks to perform.
Assuming you're using Xcode 4, it's likely that the dependency checker is confused because there are .h files in list of C files to be compiled.
So.... Navigate to your target's "Build Phases" tab. (Click on the project, then click on the target's name, then click on the "Build Phases" tab.)
Ensure that you didn't drag any .h files into the "Compile Sources" section.
It's common, when importing code, to just drag the whole lot into that section, not realizing that .h files aren't technically compiled, and the dependency checker isn't smart enough to spit out more helpful error message.
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