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Buffer size for AVPlayer / AVPlayerItem

I'm creating a streaming radio application for iOS and I would like to tweak the properties of AVPlayer and AVPlayerItem to give me more reliable playback in lossy connectivity conditions. I would like to increase the buffersize.

The only answer I could find is here

Is there anyway to achieve this without going to OpenAL?

like image 905
Ospho Avatar asked Jan 28 '14 08:01

Ospho


2 Answers

Add the below piece of code in your observer method.

NSArray *timeRanges = (NSArray *)[change objectForKey:NSKeyValueChangeNewKey];
CMTimeRange timerange = [timeRanges[0] CMTimeRangeValue];

CGFloat smartValue = CMTimeGetSeconds(CMTimeAdd(timerange.start, timerange.duration));
CGFloat duration   = CMTimeGetSeconds(self.player.currentTime);
if(smartValue - duration > 5 || smartValue == duration) {
      // Change the value "5" to your needed secs, its the buffer size.
      // Play the video
}

I have implemented and works good.

Referred from : https://stackoverflow.com/a/7730708/2315453

like image 177
arunit21 Avatar answered Sep 21 '22 06:09

arunit21


See here: AVPlayer streaming progress

And here: How to get file size and current file size from NSURL for AVPlayer iOS4.0

You can observer the property "currentitem.loadedTimeRanges" of the player, and when the events are thrown, you can check how much was buffered, before beginning play back. Here is an example of how I use it:

#define VIDEO_BUFFER_READY_PERCENT      0.3

- (void)viewDidLoad{
    [super viewDidLoad];
    [self.player addObserver:self forKeyPath:@"currentItem.loadedTimeRanges" options:NSKeyValueObservingOptionNew context:&kTimeRangesKVO];
}


- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {

    if (context == &kTimeRangesKVO) {

    float percent = CMTimeGetSeconds(timerange.duration) / CMTimeGetSeconds(self.player.currentItem.duration);
                if (percent > VIDEO_BUFFER_READY_PERCENT) {
                    NSLog(@" . . . %.5f -> %.5f, %f percent", CMTimeGetSeconds(timerange.duration), CMTimeGetSeconds(CMTimeAdd(timerange.start, timerange.duration)), percent);
                    [self.player prerollAtRate:0.0 completionHandler:^(BOOL finished) {
                    [self.player seekToTime:kCMTimeZero];
                }

    }
    else{
        [super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
    }
like image 30
cohen72 Avatar answered Sep 21 '22 06:09

cohen72