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Breaking out of a loop from within a function called in that loop

Tags:

c

for-loop

break

I'm currently trying to figure out a way to break out of a for loop from within a function called in that loop. I'm aware of the possibility to just have the function return a value and then check against a particular value and then break, but I'd like to do it from within the function directly.

This is because I'm using an in-house library for a specific piece of hardware that mandates the function signature of my function to look like this:

void foo (int passV, int aVal, long bVal) 

I'm aware that not using a return value is very bad practice, but alas circumstances force me to, so please bear with me.

Consider following example:

#include <stdio.h>  void foo (int a) {     printf("a: %d", a);     break; }  int main(void) {     for (int i = 0; i <= 100; i++) {         foo(i);     }     return 0; } 

Now this does not compile. Instead, I get a compilation error as follows:

prog.c: In function 'foo': prog.c:6:2: error: break statement not within loop or switch break;

I know what this means (the compiler says that the break in foo() is not within a for loop)

Now, what I could find from the standard regarding the break statement is this:

The break statement causes control to pass to the statement following the innermost enclosing while, do, for, or switch statement. The syntax is simply break;

Considering my function is called from within a for loop, why doesn't the break statement break out of said for loop? Furthermore, is it possible to realise something like this without having the function return first?

like image 358
Magisch Avatar asked Feb 15 '16 08:02

Magisch


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2 Answers

You cannot use break; this way, it must appear inside the body of the for loop.

There are several ways to do this, but neither is recommended:

  • you can exit the program with the exit() function. Since the loop is run from main() and you do not do anything after it, it is possible to achieve what you want this way, but it as a special case.

  • You can set a global variable in the function and test that in the for loop after the function call. Using global variables is generally not recommended practice.

  • you can use setjmp() and longjmp(), but it is like trying to squash a fly with a hammer, you may break other things and miss the fly altogether. I would not recommend this approach. Furthermore, it requires a jmpbuf that you will have to pass to the function or access as a global variable.

An acceptable alternative is to pass the address of a status variable as an extra argument: the function can set it to indicate the need to break from the loop.

But by far the best approach in C is returning a value to test for continuation, it is the most readable.

From your explanations, you don't have the source code for foo() but can detect some conditions in a function that you can modify called directly or indirectly by foo(): longjmp() will jump from its location, deep inside the internals of foo(), possibly many levels down the call stack, to the setjmp() location, bypassing regular function exit code for all intermediary calls. If that's precisely what you need to do to avoid a crash, setjmp() / longjmp() is a solution, but it may cause other problems such as resource leakage, missing initialization, inconsistent state and other sources of undefined behavior.

Note that your for loop will iterate 101 times because you use the <= operator. The idiomatic for loop uses for (int i = 0; i < 100; i++) to iterate exactly the number of times that appears as the upper (excluded) bound.

like image 74
chqrlie Avatar answered Oct 30 '22 01:10

chqrlie


break, like goto, can only jump locally within the same function, but if you absolutely have to, you can use setjmp and longjmp:

#include <stdio.h> #include <setjmp.h>  jmp_buf jump_target;  void foo(void) {     printf("Inside foo!\n");     longjmp(jump_target, 1);     printf("Still inside foo!\n"); }  int main(void) {     if (setjmp(jump_target) == 0)         foo();     else         printf("Jumped out!\n");     return 0; } 

The call to longjmp will cause a jump back to the setjmp call. The return value from setjmp shows if it is returning after setting the jump target, or if it is returning from a jump.

Output:

Inside foo! Jumped out! 

Nonlocal jumps are safe when used correctly, but there are a number of things to think carefully about:

  • Since longjmp jumps "through" all the function activations between the setjmp call and the longjmp call, if any of those functions expect to be able to do additional work after the current place in execution, that work will simply not be done.
  • If the function activation that called setjmp has terminated, the behaviour is undefined. Anything can happen.
  • If setjmp hasn't yet been called, then jump_target is not set, and the behaviour is undefined.
  • Local variables in the function that called setjmp can under certain conditions have undefined values.
  • One word: threads.
  • Other things, such as that floating-point status flags might not be retained, and that there are restrictions on where you can put the setjmp call.

Most of these follow naturally if you have a good understanding of what a nonlocal jump does on the level of machine instructions and CPU registers, but unless you have that, and have read what the C standard does and does not guarantee, I would advise some caution.

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Thomas Padron-McCarthy Avatar answered Oct 30 '22 01:10

Thomas Padron-McCarthy