Currently I'm using design when server reads first 4 bytes of stream then read N bytes after header decoding.
But I found that time between first async_read and second read is 3-4 ms. I just printed in console timestamp from callbacks for measuring. I sent 10 bytes of data in total. Why it takes so much time to read?
I running it in debug mode but I think that 1 connection for debug is not so much to have a 3 ms delay between reads from socket. Maybe I need another approach to cut TCP stream on "packets"?
UPDATE: I post some code here
void parseHeader(const boost::system::error_code& error)
{
cout<<"[parseHeader] "<<lib::GET_SERVER_TIME()<<endl;
if (error) {
close();
return;
}
GenTCPmsg::header result = msg.parseHeader();
if (result.error == GenTCPmsg::parse_error::__NO_ERROR__) {
msg.setDataLength(result.size);
boost::asio::async_read(*socket,
boost::asio::buffer(msg.data(), result.size),
(*_strand).wrap(
boost::bind(&ConnectionInterface::parsePacket, shared_from_this(), boost::asio::placeholders::error)));
} else {
close();
}
}
void parsePacket(const boost::system::error_code& error)
{
cout<<"[parsePacket] "<<lib::GET_SERVER_TIME()<<endl;
if (error) {
close();
return;
}
protocol->parsePacket(msg);
msg.flush();
boost::asio::async_read(*socket,
boost::asio::buffer(msg.data(), config::HEADER_SIZE),
(*_strand).wrap(
boost::bind(&ConnectionInterface::parseHeader, shared_from_this(), boost::asio::placeholders::error)));
}
As you see unix timestamps differ in 3-4 ms. I want to understand why so many time elapse between parseHeader and parsePacket. This is not a client problem, summary data is 10 bytes, but i cant sent much much more, delay is exactly between calls. I'm using flash client version 11. What i do is just send ByteArray through opened socket. I don't sure that delays on client. I send all 10 bytes at once. How can i debug where actual delay is?
There are far too many unknowns to identify the root cause of the delay from the posted code. Nevertheless, there are a few approaches and considerations that can be taken to help to identify the problem:
BOOST_ASIO_ENABLE_HANDLER_TRACKING
and Boost.Asio will write debug output, including timestamps, to the standard error stream. These timestamps can be used to help filter out delays introduced by application code (parseHeader()
, parsePacket()
, etc.).size
field as two bytes in network-byte-order and the server is handling the field as a raw short, then upon receiving a message that has a body size of 10
:
async_read
reading 10
bytes. The read operation should complete quickly as the socket already has the 10
byte body available for reading.async_read
reading 2560
bytes. The read operation will likely remain outstanding, as far more bytes are trying to be read than is intended.Here is a simple example from which I started:
#include <iostream>
#include <boost/array.hpp>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/make_shared.hpp>
#include <boost/shared_ptr.hpp>
class tcp_server
: public boost::enable_shared_from_this< tcp_server >
{
private:
enum
{
header_size = 4,
data_size = 10,
buffer_size = 1024,
max_stamp = 50
};
typedef boost::asio::ip::tcp tcp;
public:
typedef boost::array< boost::posix_time::ptime, max_stamp > time_stamps;
public:
tcp_server( boost::asio::io_service& service,
unsigned short port )
: strand_( service ),
acceptor_( service, tcp::endpoint( tcp::v4(), port ) ),
socket_( service ),
index_( 0 )
{}
/// @brief Returns collection of timestamps.
time_stamps& stamps()
{
return stamps_;
}
/// @brief Start the server.
void start()
{
acceptor_.async_accept(
socket_,
boost::bind( &tcp_server::handle_accept, this,
boost::asio::placeholders::error ) );
}
private:
/// @brief Accept connection.
void handle_accept( const boost::system::error_code& error )
{
if ( error )
{
std::cout << error.message() << std::endl;
return;
}
read_header();
}
/// @brief Read header.
void read_header()
{
boost::asio::async_read(
socket_,
boost::asio::buffer( buffer_, header_size ),
boost::bind( &tcp_server::handle_read_header, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred ) );
}
/// @brief Handle reading header.
void
handle_read_header( const boost::system::error_code& error,
std::size_t bytes_transferred )
{
if ( error )
{
std::cout << error.message() << std::endl;
return;
}
// If no more stamps can be recorded, then stop the async-chain so
// that io_service::run can return.
if ( !record_stamp() ) return;
// Read data.
boost::asio::async_read(
socket_,
boost::asio::buffer( buffer_, data_size ),
boost::bind( &tcp_server::handle_read_data, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred ) );
}
/// @brief Handle reading data.
void handle_read_data( const boost::system::error_code& error,
std::size_t bytes_transferred )
{
if ( error )
{
std::cout << error.message() << std::endl;
return;
}
// If no more stamps can be recorded, then stop the async-chain so
// that io_service::run can return.
if ( !record_stamp() ) return;
// Start reading header again.
read_header();
}
/// @brief Record time stamp.
bool record_stamp()
{
stamps_[ index_++ ] = boost::posix_time::microsec_clock::local_time();
return index_ < max_stamp;
}
private:
boost::asio::io_service::strand strand_;
tcp::acceptor acceptor_;
tcp::socket socket_;
boost::array< char, buffer_size > buffer_;
time_stamps stamps_;
unsigned int index_;
};
int main()
{
boost::asio::io_service service;
// Create and start the server.
boost::shared_ptr< tcp_server > server =
boost::make_shared< tcp_server >( boost::ref(service ), 33333 );
server->start();
// Run. This will exit once enough time stamps have been sampled.
service.run();
// Iterate through the stamps.
tcp_server::time_stamps& stamps = server->stamps();
typedef tcp_server::time_stamps::iterator stamp_iterator;
using boost::posix_time::time_duration;
for ( stamp_iterator iterator = stamps.begin() + 1,
end = stamps.end();
iterator != end;
++iterator )
{
// Obtain the delta between the current stamp and the previous.
time_duration delta = *iterator - *(iterator - 1);
std::cout << "Delta: " << delta.total_milliseconds() << " ms"
<< std::endl;
}
// Calculate the total delta.
time_duration delta = *stamps.rbegin() - *stamps.begin();
std::cout << "Total"
<< "\n Start: " << *stamps.begin()
<< "\n End: " << *stamps.rbegin()
<< "\n Delta: " << delta.total_milliseconds() << " ms"
<< std::endl;
}
A few notes about the implementation:
boost::asio::async_read
, noise is minimized by:
shared_from_this()
or strand::wrap
.I compiled on CentOS 5.4 using gcc 4.4.0 and Boost 1.50. To drive the data, I opted to send 1000 bytes using netcat:
$ ./a.out > output & [1] 18623 $ echo "$(for i in {0..1000}; do echo -n "0"; done)" | nc 127.0.0.1 33333 [1]+ Done ./a.out >output $ tail output Delta: 0 ms Delta: 0 ms Delta: 0 ms Delta: 0 ms Delta: 0 ms Delta: 0 ms Total Start: 2012-Sep-10 21:22:45.585780 End: 2012-Sep-10 21:22:45.586716 Delta: 0 ms
Observing no delay, I expanded upon the example by modifying the boost::asio::async_read
calls, replacing this
with shared_from_this()
and wrapping the ReadHandlers
s with strand_.wrap()
. I ran the updated example and still observed no delay. Unfortunately, that is as far as I could get based on the code posted in the question.
Consider expanding upon the example, adding in a piece from the real implementation with each iteration. For example:
msg
variable's type to control the buffer.parseHeader()
and parsePacket
functions.lib::GET_SERVER_TIME()
print.If the example code is as close as possible to the real code, and no delay is being observed with boost::asio::async_read
, then the ReadHandler
s may be ready-to-run in the real code, but they are waiting on synchronization (the strand) or a resource (a thread), resulting in a delay:
io_service::run()
.One thing that makes Boost.Asio awesome is using the async feature to the fullest. Relying on a specific number of bytes read in one batch, possibly ditching some of what could already been read, isn't really what you should be doing.
Instead, look at the example for the webserver especially this: http://www.boost.org/doc/libs/1_51_0/doc/html/boost_asio/example/http/server/connection.cpp
A boost triboolean is used to either a) complete the request if all data is available in one batch, b) ditch it if it's available but not valid and c) just read more when the io_service chooses to if the request was incomplete. The connection object is shared with the handler through a shared pointer.
Why is this superior to most other methods? You can possibly save the time between reads already parsing the request. This is sadly not followed through in the example but idealy you'd thread the handler so it can work on the data already available while the rest is added to the buffer. The only time it's blocking is when the data is incomplete.
Hope this helps, can't shed any light on why there is a 3ms delay between reads though.
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