How to detect if body collides other body but do not react on this collision.
By default i - detect collision and bodies collide.
If i set fixtureDef filter - bodies do not collide but i can not detect collision.
Help please!
If the fixture never needs to collide with anything you could make it a sensor. If you need it to collide with some things but not others you could do contact->SetEnabled(false) in the PreSolve of the collision listener, depending on what it collided with.
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