When, exactly, does the BSD socket send()
function return to the caller?
In non-blocking mode, it should return immediately, correct?
As for blocking mode, the man page says:
When the message does not fit into the send buffer of the socket, send() normally blocks, unless the socket has been placed in non-blocking I/O mode.
Questions:
send()
call will always return immediately if there is room in the kernel send buffer?send()
call identical for TCP and UDP? If not, why not?RETURN VALUE Upon successful completion, send() shall return the number of bytes sent. Otherwise, -1 shall be returned and errno set to indicate the error.
It will block once your side's buffers are full enough.
All IBM® TCP/IP Services socket APIs support nonblocking socket calls. Some APIs, in addition to nonblocking calls, support asynchronous socket calls. The default mode of socket calls is blocking. A blocking call does not return to your program until the event you requested has been completed.
A socket can be in "blocking mode" or "nonblocking mode." The functions of sockets in blocking (or synchronous) mode do not return until they can complete their action. This is called blocking because the socket whose function was called cannot do anything — is blocked — until the call returns.
Does this mean that the send() call will always return immediately if there is room in the kernel send buffer?
Yes. As long as immediately means after the memory you provided it has been copied to the kernel's buffer. Which, in some edge cases, may not be so immediate. For instance if the pointer you pass in triggers a page fault that needs to pull the buffer in from either a memory mapped file or the swap, that would add significant delay to the call returning.
Is the behavior and performance of the send() call identical for TCP and UDP? If not, why not?
Not quite. Possible performance differences depends on the OS' implementation of the TCP/IP stack. In theory the UDP socket could be slightly cheaper, since the OS needs to do fewer things with it.
EDIT: On the other hand, since you can send much more data per system call with TCP, typically the cost per byte can be a lot lower with TCP. This can be mitigated with sendmmsg() in recent linux kernels.
As for the behavior, it's nearly identical.
For blocking sockets, both TCP and UDP will block until there's space in the kernel buffer. The distinction however is that the UDP socket will wait until your entire buffer can be stored in the kernel buffer, whereas the TCP socket may decide to only copy a single byte into the kernel buffer (typically it's more than one byte though).
If you try to send packets that are larger than 64kiB, a UDP socket will likely consistently fail with EMSGSIZE. This is because UDP, being a datagram socket, guarantees to send your entire buffer as a single IP packet (or train of IP packet fragments) or not send it at all.
Non blocking sockets behave identical to the blocking versions with the single exception that instead of blocking (in case there's not enough space in the kernel buffer), the calls fail with EAGAIN (or EWOULDBLOCK). When this happens, it's time to put the socket back into epoll/kqueue/select (or whatever you're using) to wait for it to become writable again.
As usual when working on POSIX, keep in mind that your call may fail with EINTR (if the call was interrupted by a signal). In this case you most likely want to call send()
again.
If there is room in the kernel buffer, then send()
copies as many bytes as it can into the buffer and exits immediately, returning how many bytes were actually copied (which can be fewer than how many you requested). If there is no room in the kernel buffer, then send()
blocks until either room becomes available or a timeout occurs (if one is configured).
The send() will return as soon as the data has been accepted by the kernel. In case of blocking socket: The send() will block if the kernel buffer is not free enough to intake the data provided to send() call.
Non blocking sockets: send() will not block, but would fail and returns -1 or it may return number of bytes copied partially(depending on the buffer space available). It sets the errno EWOULDBLOCK or EAGAIN. This means at that time of send(), the buffer was not able to intake all the bytes and you should try again with select() call to send() the data again. Or you could put a loop with a sleep() and call send(), but you have to take care of number of bytes actually sent and the remaining number of bytes that are to be sent.
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