I been working in a new project but I encounter with a problem which I can't see why fail.
When I perfom this line delete textY give me the error _Block_Type_Is_Valid (pHead->nBlockUse). So what am I doing wrong?
This is the source code:
Text.h
#ifndef TEXT_H
#define TEXT_H
typedef boost::shared_ptr<Font> FontPtr;
class Text
{
public:
Text(FontPtr font, char *text)
{
str = new char[35];
this->font = font; str = text;
}
Text(const Text& cSource);
Text& operator=(const Text& cSource);
~Text();
.
.
.
.
private:
FontPtr font;
char *str;
GLuint texture;
GLfloat pos_x, pos_y, width, height;
};
#endif
Text.cpp
Text::Text(const Text& cSource)
{
font = cSource.font;
texture = cSource.texture;
pos_x = cSource.pos_x;
pos_y = cSource.pos_y;
width = cSource.width;
height = cSource.height;
int sizeString = 35;
if (cSource.str)
{
str = new char[sizeString];
strncpy(str, cSource.str, sizeString);
}
else
{
str = 0;
}
}
Text& Text::operator=(const Text& cSource)
{
delete[] str;
font = cSource.font;
texture = cSource.texture;
pos_x = cSource.pos_x;
pos_y = cSource.pos_y;
width = cSource.width;
height = cSource.height;
int sizeString = 35;
if (cSource.str)
{
str = new char[sizeString];
strncpy(str, cSource.str, sizeString);
}
else
{
str = 0;
}
return *this;
}
Text::~Text()
{
delete[] str;
}
Font.h
#ifndef FONT_H
#define FONT_H
class Font
{
public:
Font(TTF_Font *font, SDL_Color color)
{
this->font = font; this->color = color;
}
~Font();
.
.
.
private:
TTF_Font *font;
SDL_Color color;
};
#endif
Font.cpp
Font::~Font()
{
TTF_CloseFont(font);
}
CGameApplication.cpp
.
.
.
.
void CGameApplication::initializeApplicationFonts()
{
TTF_Font* font;
SDL_Color color;
font = TTF_OpenFont("test.ttf", 15);
color.r = color.g = color.b = 255;
GApp->addFont(font, color);
Text *text = new Text(GApp->getFonts().at(0), " ");
text->setTexture( CTextM->textToGLTexture(GApp->getFonts().at(0), text) );
text->setPosX(20); text->setPosY(20);
GApp->addText(new Text(*text));
Text *textY = new Text(GApp->getFonts().at(0), " ");
textY->setTexture( CTextM->textToGLTexture(GApp->getFonts().at(0), textY) );
textY->setPosX(80); textY->setPosY(20);
GApp->addText(new Text(*textY));
delete textY; //-----> This line crashes the program with that error
}
.
.
.
GameApp.h
#ifndef GAMEAPP_H
#define GAMEAPP_H
class GameApp
{
public:
GameApp(){
}
//~GameApp();
void addFont(TTF_Font *font, SDL_Color color) {
vFonts.push_back(FontPtr( new Font(font, color) ) ); }
vector<FontPtr> getFonts() { return vFonts; }
void addText(Text *text) {
vTexts.push_back(new Text(*text));}
private:
SDL_Surface *gameMainSurface;
vector<Image*> vImages;
std::vector<FontPtr> vFonts;
vector<Text*> vTexts;
vector<Tile*> vTiles;
Map *currentMap;
};
#endif
So I think the problem is that when I destroy the object textY, the pointer to the TTF_Font is destroyed. But I'm not sure because when I add a object Text in the vector I use a copy-constructor so the different pointers got copy without problems.
Just use a std::string
. That error means that you double deleted something, or something like that, a problem that you wouldn't have if you didn't manage your own memory. Your code is littered with memory leaks and other bugs that you won't have with std::string
.
From what I can see, the error has to do with the default ctor for Text
. You take in a char*
pointer, allocate space for the string, but don't actually copy the text
into str
, but simply assign the pointer! You do it correct in the copy ctor though. Now, consider this example:
class Foo{
public:
Foo(char* text){
str = text;
}
~Foo(){
delete str;
}
private:
char* str;
};
int main(){
Foo f("hi");
}
C++03 (for backwards compatability...) allows literal strings ("hi"
) to bind to non-const char*
pointers, as seen in this code. C++11 thankfully fixed that and this should actually no longer compile. Now, deleting a literal string obviously doesn't work, as the string is placed in the read-only section of the .exe and as such isn't delete
able. I guess this is where your error comes from, if you instantiate a Text
object from a literal string.
Note that this also happens if you create it from a char[]
created on the stack:
char text[] = "hi";
Foo f(text);
as the Foo
will now try to delete
a stack-object.
Another case where this might happen is if you double-delete an object:
char* text = new char[3];
Foo f(text);
delete text;
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