Do they all inherit from a base class? Do I have to use templates?
(I am referring to these http://www.codeguru.com/cpp/cpp/cpp_mfc/stl/article.php/c15319/)
I am doing this right now:
typedef std::mt19937 RNG;
and then
class Chooser {
public:
Chooser(RNG& rng, uint n, uint min_choices, uint max_choices):
In other words, I'm passing references to RNG. How would I pass in an arbitrary generator?
Also, I realize this is maybe a different question, but how do I pass the generator to STL?
std::random_shuffle(choices_.begin(), choices_.end(), rng);
doesn't seem to work.
solution to passing generator:
typedef std::ranlux64_base_01 RNG;
typedef std::mt19937 RNGInt;
solution to passing to STL:
struct STL_RNG {
STL_RNG(RNGInt& rng): gen(rng) {}
RNGInt& gen;
int operator()(int n) { return std::uniform_int<int>(0, n)(gen); }
};
Similar to 1 and 10, you can generate random numbers within any range using the modulus operator. For instance, to generate numbers between 1 and 100, you can write int random = 1+ (rand() % 100). You can represent the general syntax of the equation as: int random = offset + (rand() % range);
rand() function generates random number and when you use rand()%10 , it will give you last digit of the number. Since we require random number between 1 and 10, we have used rand()%10+1 to generate random number between 1 and 10 in C++.
They don't all inherit from a base (which is a little surprising), but it doesn't matter because that's not how C++ functors work.
For arbitrary RNGs of a single given type, you got it right as (now) posted.
If you mean, how do I define a function which accepts any random number generator as an argument.
template< class RNG > // RNG may be a functor object of any type
int random_even_number( RNG &gen ) {
return (int) gen() * 2;
}
You don't need to use any more templates than this, because of type deduction.
Defining one function to accept different RNG's is trickier because semantically that requires having a common base type. You need to define a base type.
struct RNGBase {
virtual int operator() = 0;
virtual ~RNGBase() {};
};
template< class RNG >
struct SmartRNG : RNGBase {
RNG gen;
virtual int operator() {
return gen();
}
};
int random_even_number( RNGBase &gen ) { // no template
return (int) gen() * 2; // virtual dispatch
}
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