What do you think is the best way to develop iphone apps on windows? What are the pros / cons of your method, and why do you use it over other options? How complex is your method in relation to other options?
I am more interested in standalone and web apps but fell free to discuss gaming graphics.
Yes I know you need to build on a mac to be able to put it on the app store, so no "use a mac" answers please.
Whether it's a cloud-based Mac or a virtual machine Mac on VirtualBox, you need macOS to run Xcode. So please, don't try to develop iOS apps on windows.
Google's Android Studio is one of the best cross-platform IDEs that can serve as a free alternative to Xcode. The tool works seamlessly on the Windows, Linux and macOS operating systems. Several programming languages, such as Java, C++, Go, etc., are supported by this platform.
Bubble and Softr are good app builders for web apps (including progressive web apps), Thunkable for native mobile apps, while Glide is a solid no-code tool for both web and mobile apps.
Running mac OS X in a VMware virtual machine did the job. Easy to do using instructions that can be found with a few quick google searches. This is against the OS X terms of service however...
If you are creating web applications, then all you need is a text editor to create your web pages and an iPhone to test the results. If you want to create a standalone application, there is a project called winChain that claims to be able to setup an iPhone development toolchain on Windows (DISCLAIMER: I have not ever tried using it, so for all I know, the executable could be a trojan horse). One other thing you might consider... you might want to consider Android development given that the SDK supports development on Windows.
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