Since OpenGL doesn't have any function like GLLoadObjFile('myModel.obj');, What's the best tutorial to load a 3d model file like .obj in a iOS app?
I've tried the wavefront loader but it doesn't seem to be working.
https://github.com/jlamarche/iOS-OpenGLES-Stuff/tree/master/Wavefront%20OBJ%20Loader
It's loader seems pretty decent, supporting even materials from blender, though it uses OpenGL ES 1, the loader classes should work perfectly in ES 2
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