I have an enum with a Flags attribute.
My question is, I'd like to get an integer bitmask of all of the options without manually combining all the bits myself. I want to do this to compare to some other int field, and I want to protect in case a future developer ads more bit options to the enum.
Another thing is the bits in my enum flags will be all manually assigned, so I cannot simply get the next value and subtract 1.
The "|=" operator actually adds a flag to the enum, so the enum now contains two flag bits. You can use "|=" to add bits, while & will test bits without setting them. And Bitwise AND returns a value with 1 in the targeted bit if both values contain the bit.
The [Flag] attribute is used when Enum represents a collection of multiple possible values rather than a single value. All the possible combination of values will come. The [Flags] attribute should be used whenever the enumerable represents a collection of possible values, rather than a single value.
There is nothing that requires them to be sequential. Your enum definition is fine and will compile without issue.
If I understood what you asked correctly this should work for you:
Enum.GetValues(typeof(Enum)).Cast<int>().Sum();
You can then cast it back to your typeof(Enum)
:
[Flags]
public enum Values
{
Value_1 = 1,
Value_2 = 2,
Value_3 = 4,
Value_4 = 8,
Value_5 = 16,
Value_6 = 32,
Value_7 = 64,
Value_8 = 128,
Value_9 = 256
}
static void Main(string[] args)
{
Values values = (Values)Enum.GetValues(typeof(Values)).Cast<int>().Sum();
}
// uses a ulong to handle all possible underlying types without error
var allFlags = Enum.GetValues(typeof(YourEnumType))
.Cast<YourEnumType>()
.Aggregate((YourEnumType)0, (a, x) => a | x, a => (ulong)a);
Have a look at my Unconstrained Melody project, which does evil things to allow nice features to be built on generic methods constrained to enums and delegates.
In this case, I think you'd want to call Flags.GetUsedBits<YourEnumType>()
.
If you don't mind using an extra (very small) library, I'd like to think that Unconstrained Melody makes life nicer when dealing with flags. If you have any feature requests, I'd be happy to have a look :)
Kind of crude but something like this?
[Flags]
enum SomeFlags
{
Flag1 = 1,
Flag2 = 2,
Flag3 = 4,
Flag4 = 16,
Flag5 = 32,
Flag6 = 64
}
static void Main(string[] args)
{
SomeFlags flags = 0;
SomeFlags[] values = (SomeFlags[])Enum.GetValues(typeof(SomeFlags));
Array.ForEach<SomeFlags>(values, delegate(SomeFlags v) { flags |= v; });
int bitMask = Convert.ToInt32(flags);
}
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