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Best way to define private methods for a class in Objective-C

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How do you define a private method in a class?

A private method is an access modifier used in a class that can only be called from inside the class where it is defined. It means that you cannot access or call the methods defined under private class from outside. Consider a real-life example as a car engine.

Can we call a private method from an object of a class?

We can call the private method of a class from another class in Java (which are defined using the private access modifier in Java). We can do this by changing the runtime behavior of the class by using some predefined methods of Java. For accessing private method of different class we will use Reflection API.


There isn't, as others have already said, such a thing as a private method in Objective-C. However, starting in Objective-C 2.0 (meaning Mac OS X Leopard, iPhone OS 2.0, and later) you can create a category with an empty name (i.e. @interface MyClass ()) called Class Extension. What's unique about a class extension is that the method implementations must go in the same @implementation MyClass as the public methods. So I structure my classes like this:

In the .h file:

@interface MyClass {
    // My Instance Variables
}

- (void)myPublicMethod;

@end

And in the .m file:

@interface MyClass()

- (void)myPrivateMethod;

@end

@implementation MyClass

- (void)myPublicMethod {
    // Implementation goes here
}

- (void)myPrivateMethod {
    // Implementation goes here
}

@end

I think the greatest advantage of this approach is that it allows you to group your method implementations by functionality, not by the (sometimes arbitrary) public/private distinction.


There isn't really a "private method" in Objective-C, if the runtime can work out which implementation to use it will do it. But that's not to say that there aren't methods which aren't part of the documented interface. For those methods I think that a category is fine. Rather than putting the @interface at the top of the .m file like your point 2, I'd put it into its own .h file. A convention I follow (and have seen elsewhere, I think it's an Apple convention as Xcode now gives automatic support for it) is to name such a file after its class and category with a + separating them, so @interface GLObject (PrivateMethods) can be found in GLObject+PrivateMethods.h. The reason for providing the header file is so that you can import it in your unit test classes :-).

By the way, as far as implementing/defining methods near the end of the .m file is concerned, you can do that with a category by implementing the category at the bottom of the .m file:

@implementation GLObject(PrivateMethods)
- (void)secretFeature;
@end

or with a class extension (the thing you call an "empty category"), just define those methods last. Objective-C methods can be defined and used in any order in the implementation, so there's nothing to stop you putting the "private" methods at the end of the file.

Even with class extensions I will often create a separate header (GLObject+Extension.h) so that I can use those methods if required, mimicking "friend" or "protected" visibility.

Since this answer was originally written, the clang compiler has started doing two passes for Objective-C methods. This means you can avoid declaring your "private" methods completely, and whether they're above or below the calling site they'll be found by the compiler.


While I am no Objective-C expert, I personally just define the method in the implementation of my class. Granted, it must be defined before (above) any methods calling it, but it definitely takes the least amount of work to do.


Defining your private methods in the @implementation block is ideal for most purposes. Clang will see these within the @implementation, regardless of declaration order. There is no need to declare them in a class continuation (aka class extension) or named category.

In some cases, you will need to declare the method in the class continuation (e.g. if using the selector between the class continuation and the @implementation).

static functions are very good for particularly sensitive or speed critical private methods.

A convention for naming prefixes can help you avoid accidentally overriding private methods (I find the class name as a prefix safe).

Named categories (e.g. @interface MONObject (PrivateStuff)) are not a particularly good idea because of potential naming collisions when loading. They're really only useful for friend or protected methods (which are very rarely a good choice). To ensure you are warned of incomplete category implementations, you should actually implement it:

@implementation MONObject (PrivateStuff)
...HERE...
@end

Here's a little annotated cheat sheet:

MONObject.h

@interface MONObject : NSObject

// public declaration required for clients' visibility/use.
@property (nonatomic, assign, readwrite) bool publicBool;

// public declaration required for clients' visibility/use.
- (void)publicMethod;

@end

MONObject.m

@interface MONObject ()
@property (nonatomic, assign, readwrite) bool privateBool;

// you can use a convention where the class name prefix is reserved
// for private methods this can reduce accidental overriding:
- (void)MONObject_privateMethod;

@end

// The potentially good thing about functions is that they are truly
// inaccessible; They may not be overridden, accidentally used,
// looked up via the objc runtime, and will often be eliminated from
// backtraces. Unlike methods, they can also be inlined. If unused
// (e.g. diagnostic omitted in release) or every use is inlined,
// they may be removed from the binary:
static void PrivateMethod(MONObject * pObject) {
    pObject.privateBool = true;
}

@implementation MONObject
{
    bool anIvar;
}

static void AnotherPrivateMethod(MONObject * pObject) {
    if (0 == pObject) {
        assert(0 && "invalid parameter");
        return;
    }

    // if declared in the @implementation scope, you *could* access the
    // private ivars directly (although you should rarely do this):
    pObject->anIvar = true;
}

- (void)publicMethod
{
    // declared below -- but clang can see its declaration in this
    // translation:
    [self privateMethod];
}

// no declaration required.
- (void)privateMethod
{
}

- (void)MONObject_privateMethod
{
}

@end

Another approach which may not be obvious: a C++ type can be both very fast and provide a much higher degree of control, while minimizing the number of exported and loaded objc methods.


You could try defining a static function below or above your implementation that takes a pointer to your instance. It will be able to access any of your instances variables.

//.h file
@interface MyClass : Object
{
    int test;
}
- (void) someMethod: anArg;

@end


//.m file    
@implementation MyClass

static void somePrivateMethod (MyClass *myClass, id anArg)
{
    fprintf (stderr, "MyClass (%d) was passed %p", myClass->test, anArg);
}


- (void) someMethod: (id) anArg
{
    somePrivateMethod (self, anArg);
}

@end

You could use blocks?

@implementation MyClass

id (^createTheObject)() = ^(){ return [[NSObject alloc] init];};

NSInteger (^addEm)(NSInteger, NSInteger) =
^(NSInteger a, NSInteger b)
{
    return a + b;
};

//public methods, etc.

- (NSObject) thePublicOne
{
    return createTheObject();
}

@end

I'm aware this is an old question, but it's one of the first I found when I was looking for an answer to this very question. I haven't seen this solution discussed anywhere else, so let me know if there's something foolish about doing this.