What is the best practice when returning a smart pointer, for example a boost::shared_ptr? Should I by standard return the smart pointer, or the underlying raw pointer? I come from C# so I tend to always return smart pointers, because it feels right. Like this (skipping const-correctness for shorter code):
class X { public: boost::shared_ptr<Y> getInternal() {return m_internal;} private: boost::shared_ptr<Y> m_internal; }
However I've seen some experienced coders returning the raw pointer, and putting the raw pointers in vectors. What is the right way to do it?
You should follow the same logic above: return smart pointers if the caller wants to manipulate the smart pointer itself, return raw pointers/references if the caller just needs a handle to the underlying object. If you really need to return smart pointers from a function, take it easy and always return by value.
Use when you want to assign one raw pointer to multiple owners, for example, when you return a copy of a pointer from a container but want to keep the original. The raw pointer is not deleted until all shared_ptr owners have gone out of scope or have otherwise given up ownership.
So, we should use shared_ptr when we want to assign one raw pointer to multiple owners. // referring to the same managed object. When to use shared_ptr? Use shared_ptr if you want to share ownership of a resource.
To make use of smart pointers in a program, you will need to include the <memory> header file. Smart pointers perform automatic memory management by tracking references to the underlying object and then automatically deleting that object when the last smart pointer that refers to that object goes away.
There is no "right" way. It really depends on the context.
You can internally handle memory with a smart pointer and externally give references or raw pointers. After all, the user of your interface doesn't need to know how you manage memory internally. In a synchronous context this is safe and efficient. In an asynchronous context, there are many pitfalls.
If you're unsure about what to do you can safely return smart pointers to your caller. The object will be deallocated when the references count reaches zero. Just make sure that you don't have a class that keeps smart pointers of objects for ever thus preventing the deallocation when needed.
As a last note, in C++ don't overuse dynamically allocated objects. There are many cases where you don't need a pointer and can work on references and const references. That's safer and reduces the pressure on the memory allocator.
It depends on what the meaning of the pointer is.
When returning a shared_pointer, you are syntactically saying "You will share ownership of this object", such that, if the the original container object dies before you release your pointer, that object will still exist.
Returning a raw pointer says: "You know about this object, but don't own it". It's a way of passing control, but not keeping the lifetime tied to the original owner.
(in some older c-programs, it means "It's now your problem to delete me", but I'd heavily recommend avoiding this one)
Typically, defaulting to shared saves me a lot of hassle, but it depends on your design.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With