I'm an iOS developer with some experience and this question is really interesting to me. I saw a lot of different resources and materials on this topic, but nevertheless I'm still confused. What is the best architecture for an iOS networked application? I mean basic abstract framework, patterns, which will fit every networking application whether it is a small app which only have a few server requests or a complex REST client. Apple recommends to use MVC
as a basic architectural approach for all iOS applications, but neither MVC
nor the more modern MVVM
patterns explain where to put network logic code and how to organize it in general.
Do I need to develop something like MVCS
(S
for Service
) and in this Service
layer put all API
requests and other networking logic, which in perspective may be really complex? After doing some research I found two basic approaches for this. Here it was recommended to create a separate class for every network request to web-service API
(like LoginRequest
class or PostCommentRequest
class and so on) which all inherits from the base request abstract class AbstractBaseRequest
and in addition to create some global network manager which encapsulates common networking code and other preferences (it may be AFNetworking
customisation or RestKit
tuning, if the we have complex object mappings and persistence, or even an own network communication implementation with standard API). But this approach seems an overhead for me. Another approach is to have some singleton API
dispatcher or manager class as in the first approach, but not to create classes for every request and instead to encapsulate every request as an instance public method of this manager class like: fetchContacts
, loginUser
methods, etc. So, what is the best and correct way? Are there other interesting approaches I don't know yet?
And should I create another layer for all this networking stuff like Service
, or NetworkProvider
layer or whatever on top of my MVC
architecture, or this layer should be integrated (injected) into existing MVC
layers e.g. Model
?
I know there exists beautiful approaches, or how then such mobile monsters like Facebook client or LinkedIn client deal with exponentially growing complexity of networking logic?
I know there are no exact and formal answer to the problem. The goal of this question is to collect the most interesting approaches from experienced iOS developers. The best suggested approach will be marked as accepted and awarded with a reputation bounty, others will be upvoted. It is mostly a theoretical and research question. I want to understand basic, abstract and correct architectural approach for networking applications in iOS. I hope for detailed explanation from experienced developers.
I want to understand basic, abstract and correct architectural approach for networking applications in iOS
There is no "the best", or "the most correct" approach for building an application architecture. It is a very creative job. You should always choose the most straightforward and extensible architecture, which will be clear for any developer, who begin to work on your project or for other developers in your team, but I agree, that there can be a "good" and a "bad" architecture.
You said:
collect the most interesting approaches from experienced iOS developers
I don't think that my approach is the most interesting or correct, but I've used it in several projects and satisfied with it. It is a hybrid approach of the ones you have mentioned above, and also with improvements from my own research efforts. I'm interesting in the problems of building approaches, which combine several well-known patterns and idioms. I think a lot of Fowler's enterprise patterns can be successfully applied to the mobile applications. Here is a list of the most interesting ones, which we can apply for creating an iOS application architecture (in my opinion): Service Layer, Unit Of Work, Remote Facade, Data Transfer Object, Gateway, Layer Supertype, Special Case, Domain Model. You should always correctly design a model layer and always don't forget about the persistence (it can significantly increase your app's performance). You can use Core Data
for this. But you should not forget, that Core Data
is not an ORM or a database, but an object graph manager with persistence as a good option of it. So, very often Core Data
can be too heavy for your needs and you can look at new solutions such as Realm and Couchbase Lite, or build your own lightweight object mapping/persistence layer, based on raw SQLite or LevelDB. Also I advice you to familiarize yourself with the Domain Driven Design and CQRS.
At first, I think, we should create another layer for networking, because we don't want fat controllers or heavy, overwhelmed models. I don't believe in those fat model, skinny controller
things. But I do believe in skinny everything
approach, because no class should be fat, ever. All networking can be generally abstracted as business logic, consequently we should have another layer, where we can put it. Service Layer is what we need:
It encapsulates the application's business logic, controlling transactions and coordinating responses in the implementation of its operations.
In our MVC
realm Service Layer
is something like a mediator between domain model and controllers. There is a rather similar variation of this approach called MVCS where a Store
is actually our Service
layer. Store
vends model instances and handles the networking, caching etc. I want to mention that you should not write all your networking and business logic in your service layer. This also can be considered as a bad design. For more info look at the Anemic and Rich domain models. Some service methods and business logic can be handled in the model, so it will be a "rich" (with behaviour) model.
I always extensively use two libraries: AFNetworking 2.0 and ReactiveCocoa. I think it is a must have for any modern application that interacts with the network and web-services or contains complex UI logic.
ARCHITECTURE
At first I create a general APIClient
class, which is a subclass of AFHTTPSessionManager. This is a workhorse of all networking in the application: all service classes delegate actual REST requests to it. It contains all the customizations of HTTP client, which I need in the particular application: SSL pinning, error processing and creating straightforward NSError
objects with detailed failure reasons and descriptions of all API
and connection errors (in such case controller will be able to show correct messages for the user), setting request and response serializers, http headers and other network-related stuff. Then I logically divide all the API requests into subservices or, more correctly, microservices: UserSerivces
, CommonServices
, SecurityServices
, FriendsServices
and so on, accordingly to business logic they implement. Each of these microservices is a separate class. They, together, form a Service Layer
. These classes contain methods for each API request, process domain models and always returns a RACSignal
with the parsed response model or NSError
to the caller.
I want to mention that if you have complex model serialisation logic - then create another layer for it: something like Data Mapper but more general e.g. JSON/XML -> Model mapper. If you have cache: then create it as a separate layer/service too (you shouldn't mix business logic with caching). Why? Because correct caching layer can be quite complex with its own gotchas. People implement complex logic to get valid, predictable caching like e.g. monoidal caching with projections based on profunctors. You can read about this beautiful library called Carlos to understand more. And don't forget that Core Data can really help you with all caching issues and will allow you to write less logic. Also, if you have some logic between NSManagedObjectContext
and server requests models, you can use Repository pattern, which separates the logic that retrieves the data and maps it to the entity model from the business logic that acts on the model. So, I advice to use Repository pattern even when you have a Core Data based architecture. Repository can abstract things, like NSFetchRequest
,NSEntityDescription
, NSPredicate
and so on to plain methods like get
or put
.
After all these actions in the Service layer, caller (view controller) can do some complex asynchronous stuff with the response: signal manipulations, chaining, mapping, etc. with the help of ReactiveCocoa
primitives , or just subscribe to it and show results in the view. I inject with the Dependency Injection in all these service classes my APIClient
, which will translate a particular service call into corresponding GET
, POST
, PUT
, DELETE
, etc. request to the REST endpoint. In this case APIClient
is passed implicitly to all controllers, you can make this explicit with a parametrised over APIClient
service classes. This can make sense if you want to use different customisations of the APIClient
for particular service classes, but if you ,for some reasons, don't want extra copies or you are sure that you always will use one particular instance (without customisations) of the APIClient
- make it a singleton, but DON'T, please DON'T make service classes as singletons.
Then each view controller again with the DI injects the service class it needs, calls appropriate service methods and composes their results with the UI logic. For dependency injection I like to use BloodMagic or a more powerful framework Typhoon. I never use singletons, God APIManagerWhatever
class or other wrong stuff. Because if you call your class WhateverManager
, this indicates than you don't know its purpose and it is a bad design choice. Singletons is also an anti-pattern, and in most cases (except rare ones) is a wrong solution. Singleton should be considered only if all three of the following criteria are satisfied:
In our case ownership of the single instance is not an issue and also we don't need global access after we divided our god manager into services, because now only one or several dedicated controllers need a particular service (e.g. UserProfile
controller needs UserServices
and so on).
We should always respect S
principle in SOLID and use separation of concerns, so don't put all your service methods and networks calls in one class, because it's crazy, especially if you develop a large enterprise application. That's why we should consider dependency injection and services approach. I consider this approach as modern and post-OO. In this case we split our application into two parts: control logic (controllers and events) and parameters.
One kind of parameters would be ordinary “data” parameters. That’s what we pass around functions, manipulate, modify, persist, etc. These are entities, aggregates, collections, case classes. The other kind would be “service” parameters. These are classes which encapsulate business logic, allow communicating with external systems, provide data access.
Here is a general workflow of my architecture by example. Let's suppose we have a FriendsViewController
, which displays list of user's friends and we have an option to remove from friends. I create a method in my FriendsServices
class called:
- (RACSignal *)removeFriend:(Friend * const)friend
where Friend
is a model/domain object (or it can be just a User
object if they have similar attributes). Underhood this method parses Friend
to NSDictionary
of JSON parameters friend_id
, name
, surname
, friend_request_id
and so on. I always use Mantle library for this kind of boilerplate and for my model layer (parsing back and forward, managing nested object hierarchies in JSON and so on). After parsing it calls APIClient
DELETE
method to make an actual REST request and returns Response
in RACSignal
to the caller (FriendsViewController
in our case) to display appropriate message for the user or whatever.
If our application is a very big one, we have to separate our logic even clearer. E.g. it is not *always* good to mix `Repository` or model logic with `Service` one. When I described my approach I had said that `removeFriend` method should be in the `Service` layer, but if we will be more pedantic we can notice that it better belongs to `Repository`. Let's remember what Repository is. Eric Evans gave it a precise description in his book [DDD]:
A Repository represents all objects of a certain type as a conceptual set. It acts like a collection, except with more elaborate querying capability.
So, a Repository
is essentially a facade that uses Collection style semantics (Add, Update, Remove) to supply access to data/objects. That's why when you have something like: getFriendsList
, getUserGroups
, removeFriend
you can place it in the Repository
, because collection-like semantics is pretty clear here. And code like:
- (RACSignal *)approveFriendRequest:(FriendRequest * const)request;
is definitely a business logic, because it is beyond basic CRUD
operations and connect two domain objects (Friend
and Request
), that's why it should be placed in the Service
layer. Also I want to notice: don't create unnecessary abstractions. Use all these approaches wisely. Because if you will overwhelm your application with abstractions, this will increase its accidental complexity, and complexity causes more problems in software systems than anything else
I describe you an "old" Objective-C example but this approach can be very easy adapted for Swift language with a lot more improvements, because it has more useful features and functional sugar. I highly recommend to use this library: Moya. It allows you to create a more elegant APIClient
layer (our workhorse as you remember). Now our APIClient
provider will be a value type (enum) with extensions conforming to protocols and leveraging destructuring pattern matching. Swift enums + pattern matching allows us to create algebraic data types as in classic functional programming. Our microservices will use this improved APIClient
provider as in usual Objective-C approach. For model layer instead of Mantle
you can use ObjectMapper library or I like to use more elegant and functional Argo library.
So, I described my general architectural approach, which can be adapted for any application, I think. There can be a lot more improvements, of course. I advice you to learn functional programming, because you can benefit from it a lot, but don't go too far with it too. Eliminating excessive, shared, global mutable state, creating an immutable domain model or creating pure functions without external side-effects is, generally, a good practice, and new Swift
language encourages this. But always remember, that overloading your code with heavy pure functional patterns, category-theoretical approaches is a bad idea, because other developers will read and support your code, and they can be frustrated or scary of the prismatic profunctors
and such kind of stuff in your immutable model. The same thing with the ReactiveCocoa
: don't RACify
your code too much, because it can become unreadable really fast, especially for newbies. Use it when it can really simplify your goals and logic.
So, read a lot, mix, experiment, and try to pick up the best from different architectural approaches. It is the best advice I can give you.
According to the goal of this question, I'd like to describe our architecture approach.
Our general iOS application’s architecture stands on following patterns: Service layers, MVVM, UI Data Binding, Dependency Injection; and Functional Reactive Programming paradigm.
We can slice a typical consumer facing application into following logical layers:
Assembly layer is a bootstrap point of our application. It contains a Dependency Injection container and declarations of application’s objects and their dependencies. This layer also might contain application’s configuration (urls, 3rd party services keys and so on). For this purpose we use Typhoon library.
Model layer contains domain models classes, validations, mappings. We use Mantle library for mapping our models: it supports serialization/deserialization into JSON
format and NSManagedObject
models. For validation and form representation of our models we use FXForms and FXModelValidation libraries.
Services layer declares services which we use for interacting with external systems in order to send or receive data which is represented in our domain model. So usually we have services for communication with server APIs (per entity), messaging services (like PubNub), storage services (like Amazon S3), etc. Basically services wrap objects provided by SDKs (for example PubNub SDK) or implement their own communication logic. For general networking we use AFNetworking library.
Storage layer’s purpose is to organize local data storage on the device. We use Core Data or Realm for this (both have pros and cons, decision of what to use is based on concrete specs). For Core Data setup we use MDMCoreData library and bunch of classes - storages - (similar to services) which provide access to local storage for every entity. For Realm we just use similar storages to have access to local storage.
Managers layer is a place where our abstractions/wrappers live.
In a manager role could be:
So, in role of manager could be any object which implements logic of a particular aspect or concern needed for application working.
We try to avoid Singletons, but this layer is a place where they live if they are needed.
Coordinators layer provides objects which depends on objects from other layers (Service, Storage, Model) in order to combine their logic into one sequence of work needed for certain module (feature, screen, user story or user experience). It usually chains asynchronous operations and knows how to react on their success and failure cases. As an example you can imagine a messaging feature and corresponding MessagingCoordinator
object. Handling sending message operation might look like this:
On each of above steps an error is handled correspondingly.
UI layer consists of following sublayers:
In order to avoid Massive View Controllers we use MVVM pattern and implement logic needed for UI presentation in ViewModels. A ViewModel usually has coordinators and managers as dependencies. ViewModels used by ViewControllers and some kinds of Views (e.g. table view cells). The glue between ViewControllers and ViewModels is Data Binding and Command pattern. In order to make it possible to have that glue we use ReactiveCocoa library.
We also use ReactiveCocoa and its RACSignal
concept as an interface and returning value type of all coordinators, services, storages methods. This allows us to chain operations, run them parallelly or serially, and many other useful things provided by ReactiveCocoa.
We try to implement our UI behavior in declarative way. Data Binding and Auto Layout helps a lot to achieve this goal.
Infrastructure layer contains all the helpers, extensions, utilities needed for application work.
This approach works well for us and those types of apps we usually build. But you should understand, that this is just a subjective approach that should be adapted/changed for concrete team's purpose.
Hope this will help you!
Also you can find more information about iOS development process in this blog post iOS Development as a Service
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