I have done this to catch Home
and Back
buttons press events on android devices:
Overrided void Layer::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
function like this:
void MyLayer::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event)
{
if (keyCode == EventKeyboard::KeyCode::KEY_BACKSPACE /*KeyboardEvent::KeyCode::Menu(KEY_BACKSPACE)*/)
{
CCLOG("You pressed back button");
Director::getInstance()->end();
exit(0);
}
else if (keyCode == EventKeyboard::KeyCode::KEY_HOME)
{
CCLOG("You pressed home button");
// pause the game
}
}
also have called setKeypadEnabled(true);
in init
function of MyLayer
. Backspace button closes the game on windows, but no reaction on Home button. Also on Android nothing happens when I press Home or Back. How to get this working on cocos2d-x 3.1?
For catching Back button you need to use EventKeyboard::KeyCode::KEY_ESCAPE
. For pausing the game when Home is pressed use void AppDelegate::applicationDidEnterBackground()
. There is no way to override home button pushed event.
You can use either EventKeyboard::KeyCode::KEY_BACK
or EventKeyboard::KeyCode::KEY_ESCAPE
for catching the Android back button event.
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