I have a problem using AVURLAsset.
NSString * const kContentURL = @
"http://devimages.apple.com/iphone/samples/bipbop/bipbopall.m3u8";
...
NSURL *contentURL = [NSURL URLWithString:kContentURL];
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:contentURL
options:nil];
[asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:tracksKey]
completionHandler:^{
...
NSError *error = nil;
AVKeyValueStatus status = [asset statusOfValueForKey:tracksKey
error:&error];
...
}
In the completion block, the status is AVKeyValueStatusFailed and the error message is "Cannot Open". All exemples I have seen, use a local file, so maybe there is a problem using a remote file...
Regards, Quentin
You can't directly create an AVURLAsset
for an HTTP Live stream as stated in Apple's AV Foundation Programming Guide.
You'll have to create an AVPlayerItem
with the stream url and instantiate an AVPlayer with it
AVPlayerItem *pItem = [AVPlayerItem playerItemWithURL:theStreamURL];
AVPlayer *player = [AVPlayer playerWithPlayerItem:pItem];
If you need to have access to the AVURLAsset
behind that you could follow these steps.
Step 1/ register for changes of the status
property of the player item
[playerItem addObserver:self forKeyPath:@"status" options:0 context:nil];
Step 2/ in observeValueForKeyPath:ofObject:change:context:
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object
change:(NSDictionary *)change context:(void *)context {
if ([keyPath isEqualToString:@"status"]) {
AVPlayerItem *pItem = (AVPlayerItem *)object;
if (pItem.status == AVPlayerItemStatusReadyToPlay) {
// Here you can access to the player item's asset
// e.g.: self.asset = (AVURLAsset *)pItem.asset;
}
}
}
EDIT: corrected the answer
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