I have to export a movie from my iPhone application which contains UIImage from an NSArray and add some audio files in .caf format that have to start at pre-specified times. Now I have been able to use the AVAssetWriter (after going through many questions and answers on this and other sites) to export the video portion containing the images but cant seem to find a way to add the audio files to complete the movie.
Here is what I have gotten so far
-(void) writeImagesToMovieAtPath:(NSString *) path withSize:(CGSize) size { NSLog(@"Write Started"); NSError *error = nil; AVAssetWriter *videoWriter = [[AVAssetWriter alloc] initWithURL: [NSURL fileURLWithPath:path] fileType:AVFileTypeQuickTimeMovie error:&error]; NSParameterAssert(videoWriter); NSDictionary *videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: AVVideoCodecH264, AVVideoCodecKey, [NSNumber numberWithInt:size.width], AVVideoWidthKey, [NSNumber numberWithInt:size.height], AVVideoHeightKey, nil]; AVAssetWriterInput* videoWriterInput = [[AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:videoSettings] retain]; AVAssetWriterInputPixelBufferAdaptor *adaptor = [AVAssetWriterInputPixelBufferAdaptor assetWriterInputPixelBufferAdaptorWithAssetWriterInput:videoWriterInput sourcePixelBufferAttributes:nil]; NSParameterAssert(videoWriterInput); NSParameterAssert([videoWriter canAddInput:videoWriterInput]); videoWriterInput.expectsMediaDataInRealTime = YES; [videoWriter addInput:videoWriterInput]; //Start a session: [videoWriter startWriting]; [videoWriter startSessionAtSourceTime:kCMTimeZero]; CVPixelBufferRef buffer = NULL; //convert uiimage to CGImage. int frameCount = 0; for(UIImage * img in imageArray) { buffer = [self pixelBufferFromCGImage:[img CGImage] andSize:size]; BOOL append_ok = NO; int j = 0; while (!append_ok && j < 30) { if (adaptor.assetWriterInput.readyForMoreMediaData) { printf("appending %d attemp %d\n", frameCount, j); CMTime frameTime = CMTimeMake(frameCount,(int32_t) kRecordingFPS); append_ok = [adaptor appendPixelBuffer:buffer withPresentationTime:frameTime]; if(buffer) CVBufferRelease(buffer); [NSThread sleepForTimeInterval:0.05]; } else { printf("adaptor not ready %d, %d\n", frameCount, j); [NSThread sleepForTimeInterval:0.1]; } j++; } if (!append_ok) { printf("error appending image %d times %d\n", frameCount, j); } frameCount++; } } //Finish the session: [videoWriterInput markAsFinished]; [videoWriter finishWriting]; NSLog(@"Write Ended"); }
And now the code for pixelBufferFromCGImage
- (CVPixelBufferRef) pixelBufferFromCGImage: (CGImageRef) image andSize:(CGSize) size { NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kCVPixelBufferCGImageCompatibilityKey, [NSNumber numberWithBool:YES], kCVPixelBufferCGBitmapContextCompatibilityKey, nil]; CVPixelBufferRef pxbuffer = NULL; CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, size.width, size.height, kCVPixelFormatType_32ARGB, (CFDictionaryRef) options, &pxbuffer); NSParameterAssert(status == kCVReturnSuccess && pxbuffer != NULL); CVPixelBufferLockBaseAddress(pxbuffer, 0); void *pxdata = CVPixelBufferGetBaseAddress(pxbuffer); NSParameterAssert(pxdata != NULL); CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(pxdata, size.width, size.height, 8, 4*size.width, rgbColorSpace, kCGImageAlphaNoneSkipFirst); NSParameterAssert(context); CGContextConcatCTM(context, CGAffineTransformMakeRotation(0)); CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)), image); CGColorSpaceRelease(rgbColorSpace); CGContextRelease(context); CVPixelBufferUnlockBaseAddress(pxbuffer, 0); return pxbuffer; }
So can you help me out regarding how to add the audio files and how to make buffers for them and the adaptor and input settings etc
If this approach might cause a problem guide me about how to use a AVMutableComposition to use the image array for video export
I ended up exporting the video separately using the above code and added the audio files separately using AVComposition & AVExportSession. Here is the code
-(void) addAudioToFileAtPath:(NSString *) filePath toPath:(NSString *)outFilePath { NSError * error = nil; AVMutableComposition * composition = [AVMutableComposition composition]; AVURLAsset * videoAsset = [AVURLAsset URLAssetWithURL:[NSURL fileURLWithPath:filePath] options:nil]; AVAssetTrack * videoAssetTrack = [[videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0]; AVMutableCompositionTrack *compositionVideoTrack = [composition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID: kCMPersistentTrackID_Invalid]; [compositionVideoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero,videoAsset.duration) ofTrack:videoAssetTrack atTime:kCMTimeZero error:&error]; CMTime audioStartTime = kCMTimeZero; for (NSDictionary * audioInfo in audioInfoArray) { NSString * pathString = [audioInfo objectForKey:audioFilePath]; AVURLAsset * urlAsset = [AVURLAsset URLAssetWithURL:[NSURL fileURLWithPath:pathString] options:nil]; AVAssetTrack * audioAssetTrack = [[urlAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]; AVMutableCompositionTrack *compositionAudioTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID: kCMPersistentTrackID_Invalid]; [compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero,urlAsset.duration) ofTrack:audioAssetTrack atTime:audioStartTime error:&error]; audioStartTime = CMTimeAdd(audioStartTime, CMTimeMake((int) (([[audioInfo objectForKey:audioDuration] floatValue] * kRecordingFPS) + 0.5), kRecordingFPS)); } AVAssetExportSession* assetExport = [[AVAssetExportSession alloc] initWithAsset:composition presetName:AVAssetExportPresetMediumQuality]; assetExport.videoComposition = mutableVideoComposition; assetExport.outputFileType =AVFileTypeQuickTimeMovie;// @"com.apple.quicktime-movie"; assetExport.outputURL = [NSURL fileURLWithPath:outFilePath]; [assetExport exportAsynchronouslyWithCompletionHandler: ^(void ) { switch (assetExport.status) { case AVAssetExportSessionStatusCompleted: // export complete NSLog(@"Export Complete"); break; case AVAssetExportSessionStatusFailed: NSLog(@"Export Failed"); NSLog(@"ExportSessionError: %@", [assetExport.error localizedDescription]); // export error (see exportSession.error) break; case AVAssetExportSessionStatusCancelled: NSLog(@"Export Failed"); NSLog(@"ExportSessionError: %@", [assetExport.error localizedDescription]); // export cancelled break; } }]; }
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