This streaming audio app will play in 3.2 simulator, but not in 4.x sim or my 4.1 iPhone. The console logs are as follows:
4.0 Sim This GDB was configured as "x86_64-apple-darwin".Attaching to process 13237. [Switching to process 13237] 2010-11-15 19:54:49.606 Issues[13237:1c07] AddRunningClient starting device on non-zero client count 2010-11-15 19:55:16.220 Issues[13237:6307] AQMEIO_Base::DoStartIO: timeout 2010-11-15 19:55:16.498 Issues[13237:6307] AQMEDevice::StartIO: error -66681 2010-11-15 19:55:16.499 Issues[13237:6307] CA_UISoundClientBase::StartPlaying: AddRunningClient failed (status = -66681). 2010-11-15 19:55:46.499 Issues[13237:1c07] AQMEIO_Base::DoStartIO: timeout 2010-11-15 19:55:46.777 Issues[13237:1c07] AQMEDevice::StartIO: error -66681 2010-11-15 19:55:46.778 Issues[13237:1c07] Audio queue start failed. err: ˇ˛˚á -66681 [Switching to process 13237] 4.1 Device This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 target remote-mobile /tmp/.XcodeGDBRemote-11399-40 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none [Switching to thread 11523] [Switching to thread 11523] sharedlibrary apply-load-rules all [Switching to thread 13059] [Switching to thread 11523]
If it makes you feel better, I have had this exact problem for a couple weeks with no solution in sight. I think it occurred when I upgraded my ipad to 4.2 but I am not sure. I was still able to use the 3.2 simulator for my music app testing, but now I have been making my app universal and there is no way to test the iphone code on the simulator.
EDIT: I fixed it!!
The only other google search result for this error led me to poke around in my audio settings. I have a Blackmagic Intensity Pro HDMI capture card and it was set as my audio input device. I changed it to "Line in" or whatever, restarted my Mac, and then the simulator worked again!
I was also messing around with my audio output settings, so it's hard to know for sure what actually solved it, but the key is: mess around with your audio settings, restart your Mac and cross your fingers.
one more edit: I had this same problem occur with a webcam on my other, work computer. I changed the audio from the input of the web cam back to line in, and it worked again. How are more people not seeing this?
I had this problem, and fixed it by unplugging an external microphone which was hooked up via USB. Not sure why this fixed it, but it did.
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