I've been considering the new async stuff in C# 5, and one particular question came up.
I understand that the await
keyword is a neat compiler trick/syntactic sugar to implement continuation passing, where the remainder of the method is broken up into Task
objects and queued-up to be run in order, but where control is returned to the calling method.
My problem is that I've heard that currently this is all on a single thread. Does this mean that this async stuff is really just a way of turning continuation code into Task
objects and then calling Application.DoEvents()
after each task completes before starting the next one?
Or am I missing something? (This part of the question is rhetorical - I'm fully aware I'm missing something :) )
Concurrency is having two tasks run in parallel on separate threads. However, asynchronous methods run in parallel but on the same 1 thread.
Async/await helps you write synchronous-looking JavaScript code that works asynchronously. Await is in an async function to ensure that all promises that are returned in the function are synchronized. With async/await, there's no use of callbacks.
Or we can say await is only used with an async function. The await keyword is used in an async function to ensure that all promises returned in the async function are synchronized, ie. they wait for each other. Await eliminates the use of callbacks in .
In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function.
It is concurrent, in the sense that many outstanding asychronous operations may be in progress at any time. It may or may not be multithreaded.
By default, await
will schedule the continuation back to the "current execution context". The "current execution context" is defined as SynchronizationContext.Current
if it is non-null
, or TaskScheduler.Current
if there's no SynchronizationContext
.
You can override this default behavior by calling ConfigureAwait
and passing false
for the continueOnCapturedContext
parameter. In that case, the continuation will not be scheduled back to that execution context. This usually means it will be run on a threadpool thread.
Unless you're writing library code, the default behavior is exactly what's desired. WinForms, WPF, and Silverlight (i.e., all the UI frameworks) supply a SynchronizationContext
, so the continuation executes on the UI thread (and can safely access UI objects). ASP.NET also supplies a SynchronizationContext
that ensures the continuation executes in the correct request context.
Other threads (including threadpool threads, Thread
, and BackgroundWorker
) do not supply a SynchronizationContext
. So Console apps and Win32 services by default do not have a SynchronizationContext
at all. In this situation, continuations execute on threadpool threads. This is why Console app demos using await
/async
include a call to Console.ReadLine
/ReadKey
or do a blocking Wait
on a Task
.
If you find yourself needing a SynchronizationContext
, you can use AsyncContext
from my Nito.AsyncEx library; it basically just provides an async
-compatible "main loop" with a SynchronizationContext
. I find it useful for Console apps and unit tests (VS2012 now has built-in support for async Task
unit tests).
For more information about SynchronizationContext
, see my Feb MSDN article.
At no time is DoEvents
or an equivalent called; rather, control flow returns all the way out, and the continuation (the rest of the function) is scheduled to be run later. This is a much cleaner solution because it doesn't cause reentrancy issues like you would have if DoEvents
was used.
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