I just switched a project over to using Asset Catalogs for icons and launch images. It appears that something has gotten borked, though, because the assets are not getting built into the app. I can't be sure, but I suspect the problem is related to the fact that the Asset Catalog Compiler – Options panel is missing from my project/target Build Settings. In new apps, or other apps that I have switched over, once the target is using an Asset Catalog that panel will appear. For this project, when I enable an catalog (under the General tab), I get ASSETCATALOG_COMPILER_APPICON_NAME
and ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME
, but they are listed under User-Defined settings, and the other settings that should appear in the
Asset Catalog Compiler are missing.
Anyone have any ideas how to coerce Xcode to find these settings?
Evidently the Build Settings won't parse asset-related settings correctly unless there is an asset in the Copy Bundle Resources of the target. Simple solution, but something I overlooked, since migrating to an asset catalog for icons and launch images apparently doesn't always add itself to the target automatically.
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