I am developing an iOS game in Flash CS6.
I have a basic movement test that I put in an Event.MOUSE_DOWN
handler.
What I'm expecting/wanting is when I held my finger down on the button, that the player would keep moving until I stop touching the screen.
What happens though, is I have to keep constantly tapping to keep the player moving - rather than just hold my finger on the button and the player keeps moving.
What code should I use to accomplish what I want?
To accomplish this, you'll need to run a function continuously in between MouseEvent.MOUSE_DOWN
and Event.MOUSE_UP
as MouseEvent.MOUSE_DOWN will only get dispatched one time per press.
Here is a simple script to do just that:
myButton.addEventListener(MouseEvent.MOUSE_DOWN,mouseDown);
function mouseDown(e:Event):void {
stage.addEventListener(MouseEvent.MOUSE_UP,mouseUp); //listen for mouse up on the stage, in case the finger/mouse moved off of the button accidentally when they release.
addEventListener(Event.ENTER_FRAME,tick); //while the mouse is down, run the tick function once every frame as per the project frame rate
}
function mouseUp(e:Event):void {
removeEventListener(Event.ENTER_FRAME,tick); //stop running the tick function every frame now that the mouse is up
stage.removeEventListener(MouseEvent.MOUSE_UP,mouseUp); //remove the listener for mouse up
}
function tick(e:Event):void {
//do your movement
}
As an aside, you may want to use the TOUCH events, as it gives more flexibility with multi-touch control. Though if you're only ever going to allow one item to be pressed at any given time, it's not an issue.
TO do that, just add Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT
in your document class, then replace your MouseEvent listeners with the appropriate touch event:
MouseEvent.MOUSE_DOWN
becomes: TouchEvent.TOUCH_BEGIN
MouseEvent.MOUSE_UP
becomes: TouchEvent.TOUCH_END
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