This question is about the speed of accessing elements of arrays and slices, not about the efficiency of passing them to functions as arguments.
I would expect arrays to be faster than slices in most cases because a slice is a data structure describing a contiguous section of an array and so there may be an extra step involved when accessing elements of a slice (indirectly the elements of its underlying array).
So I wrote a little test to benchmark a batch of simple operations. There are 4 benchmark functions, the first 2 test a global slice and a global array, the other 2 test a local slice and a local array:
var gs = make([]byte, 1000) // Global slice
var ga [1000]byte // Global array
func BenchmarkSliceGlobal(b *testing.B) {
for i := 0; i < b.N; i++ {
for j, v := range gs {
gs[j]++; gs[j] = gs[j] + v + 10; gs[j] += v
}
}
}
func BenchmarkArrayGlobal(b *testing.B) {
for i := 0; i < b.N; i++ {
for j, v := range ga {
ga[j]++; ga[j] = ga[j] + v + 10; ga[j] += v
}
}
}
func BenchmarkSliceLocal(b *testing.B) {
var s = make([]byte, 1000)
for i := 0; i < b.N; i++ {
for j, v := range s {
s[j]++; s[j] = s[j] + v + 10; s[j] += v
}
}
}
func BenchmarkArrayLocal(b *testing.B) {
var a [1000]byte
for i := 0; i < b.N; i++ {
for j, v := range a {
a[j]++; a[j] = a[j] + v + 10; a[j] += v
}
}
}
I ran the test multiple times, here is the typical output (go test -bench .*
):
BenchmarkSliceGlobal 300000 4210 ns/op
BenchmarkArrayGlobal 300000 4123 ns/op
BenchmarkSliceLocal 500000 3090 ns/op
BenchmarkArrayLocal 500000 3768 ns/op
Analyzing the results:
Accessing the global slice is slightly slower than accessing the global array which is as I expected:4210
vs 4123
ns/op
But accessing the local slice is significantly faster than accessing the local array:3090
vs 3768
ns/op
My question is: What is the reason for this?
Notes
I tried varying the following things but none changed the outcome:
byte
and int
)Arrays can. The performance of arrays is better than slices when accessing a single element. The length of the array is part of the type.
The ArraySlice type makes it fast and efficient for you to perform operations on sections of a larger array.
The basic difference between a slice and an array is that a slice is a reference to a contiguous segment of an array. Unlike an array, which is a value-type, slice is a reference type. A slice can be a complete array or a part of an array, indicated by the start and end index.
slice() function for regular arrays is heavily optimized, taking all sorts of shortcuts and specializations (it even goes as far as using memcpy for arrays containing only numbers, hence copying more than one element at a time using your CPU's vector registers!). That makes it the fastest option.
Comparing the amd64 assembly of both BenchmarkArrayLocal
and BenchmarkSliceLocal
(too long to fit in this post):
The array version loads the address of a
from memory multiple times, practically on every array-access operation:
LEAQ "".a+1000(SP),BX
Whereas the slice version is computing exclusively on registers after loading once from memory:
LEAQ (DX)(SI*1),BX
This is not conclusive but probably the cause. Reason being that both methods are otherwise virtually identical. One other notable detail is that the array version calls into runtime.duffcopy
, which is a quite long assembly routine, whereas the slice version doesn't.
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