I have:
A struct
struct Data { int a; int b; }
A class containing the struct
class Packet {
Data DataStruct;
}
When I now instantiate my class, I assume that the struct lives on the heap. If I now do something like
SomeClass.Process(new Packet().DataStruct);
SomeClass.Process(new Packet().DataStruct.a);
will it be passed as value?
If not, is there any reason not to make the struct into a class instead?
Summary: Yes, a struct can inherit from a class. The difference between the class and struct keywords is just a change in the default private/public specifiers.
A struct can be either passed/returned by value or passed/returned by reference (via a pointer) in C. The general consensus seems to be that the former can be applied to small structs without penalty in most cases.
Structs can be passed as parameters by reference or by value.
Yes you can. In c++, class and struct are kind of similar. We can define not only structure inside a class, but also a class inside one. It is called inner class.
struct
s are value types, so it will be passed as value
. Classes
are reference
types.
Everything will be passed as value
unless out
or ref
is specified.
A struct is always passed by value. In other words, a copy of it is created and provided to the called function.
While the struct is allocated on the heap, its actually part of the class its contained by rather than as a separate entity.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With