Following on from a comment I made on this:
passing std::vector to constructor and move semantics
Is the std::move
necessary in the following code, to ensure that the returned value is a xvalue?
std::vector<string> buildVector()
{
std::vector<string> local;
// .... build a vector
return std::move(local);
}
It is my understanding that this is required. I have often seen this used when returning a std::unique_ptr
from a function, however GManNickG made the following comment:
It is my understanding that in a return statement all local variables are automatically xvalues (expiring values) and will be moved, but I'm unsure if that only applies to the returned object itself. So OP should go ahead and put that in there until I'm more confident it shouldn't have to be. :)
Can anyone clarify if the std::move
is necessary?
Is the behaviour compiler dependent?
You're guaranteed that local
will be returned as an rvalue in this situation. Usually compilers would perform return-value optimization though before this even becomes an issue, and you probably wouldn't see any actual move at all, since the local
object would be constructed directly at the call site.
A relevant Note in 6.6.3 ["The return statement"] (2):
A copy or move operation associated with a return statement may be elided or considered as an rvalue for the purpose of overload resolution in selecting a constructor (12.8).
To clarify, this is to say that the returned object can be move-constructed from the local object (even though in practice RVO will skip this step entirely). The normative part of the standard is 12.8 ["Copying and moving class objects"] (31, 32), on copy elision and rvalues (thanks @Mankarse!).
Here's a silly example:
#include <utility>
struct Foo
{
Foo() = default;
Foo(Foo const &) = delete;
Foo(Foo &&) = default;
};
Foo f(Foo & x)
{
Foo y;
// return x; // error: use of deleted function ‘Foo::Foo(const Foo&)’
return std::move(x); // OK
return std::move(y); // OK
return y; // OK (!!)
}
Contrast this with returning an actual rvalue reference:
Foo && g()
{
Foo y;
// return y; // error: cannot bind ‘Foo’ lvalue to ‘Foo&&’
return std::move(y); // OK type-wise (but undefined behaviour, thanks @GMNG)
}
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