While searching for the difference in new
and malloc
, I came across this statement (source):
new is faster than malloc() because an operator is always faster than a function.
Are operators always faster than functions? If so, why? I would really appreciate low-level explanations (you can assume basic compiler, SASS, and hardware knowledge).
Both operators execute similarly and take same execution time to perform the execution of instructions. There is only one difference between operator < and operator <= that the operator < executes 'jg' instruction while the operator <= executes 'jge' instruction. But both operators take same time to execute.
Solution 2. You can see that the ternary part shorter by a few instructions... The reason is that if statement is introducing a local variable to use only inside the if block. This difference will gain you a tiny bit of performance, that IMHO do not justify to use ternary replace if when it's not fit!
Advantages of an operator overloading in C++ Operator overloading in c++ enables programmers to use notation closer to the target domain. They provide similar support to built-in types of user-defined types. Operator overloading in c++ makes the program easier to understand.
C. != is much faster. Anything with an exclamation point is given top priority in the Oracle engine.
new is faster than malloc() because an operator is always faster than a function.
This is completely untrue. In fact, it is quite typical that the default behaviour of new expression is to internally call malloc
, in which case it cannot possibly be faster.
There is no reason to expect different performance for using one over another as long as the contending programs do the same thing. The reasons to use new
instead of malloc
are not related to performance.
Are operators faster than functions?
Calling a function at runtime is potentially slower than not calling a function.
But, as we've found out, an operator can actually internally call a function. Besides, a function call for the abstract machine doesn't necessarily mean that a function will be called at runtime. As long as the compiler is able to produce the result of the function at compile time, or if it is able to expand the call inline, then there is no need for any function call overhead.
So, it depends on what function calls we are discussing. As far as a C++ function call is concerned: It is not necessarily slower than the use of an operator.
Also, do note that all overloaded operators that operate on class types are actually function calls to the operator overload function.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With