If a method has a local variable i
:
int i = 10;
and then I assign a new value:
i = 11;
Will this allocate a new memory location? Or just replace the original value?
Does this mean that primitives are immutable?
All primitives are immutable; that is, they cannot be altered. It is important not to confuse a primitive itself with a variable assigned a primitive value. The variable may be reassigned to a new value, but the existing value can not be changed in the ways that objects, arrays, and functions can be altered.
Mutable is a type of variable that can be changed. In JavaScript, only objects and arrays are mutable, not primitive values. (You can make a variable name point to a new value, but the previous value is still held in memory.
In Java, all the wrapper classes (like Integer, Boolean, Byte, Short) and String class is immutable.
A: The answer to your question is simple: once an Integer instance is created, you cannot change its value. The Integer String , Float , Double , Byte , Long , Short , Boolean , and Character classes are all examples of an immutable class.
Will this allocate a new memory location? Or just replace the original value?
Java does not really make any guarantees that variables will correspond to memory locations; for example, your method might be optimized in such a way that i
is stored in a register — or might not even be stored at all, if the compiler can see that you never actually use its value, or if it can trace through the code and use the appropriate values directly.
But setting that aside . . . if we take the abstraction here to be that a local variable denotes a memory location on the call stack, then i = 11
will simply modify the value at that memory location. It will not need to use a new memory location, because the variable i
was the only thing referring to the old location.
Does this mean that primitives are immutable?
Yes and no: yes, primitives are immutable, but no, that's not because of the above.
When we say that something is mutable, we mean that it can be mutated: changed while still having the same identity. For example, when you grow out your hair, you are mutating yourself: you're still you, but one of your attributes is different.
In the case of primitives, all of their attributes are fully determined by their identity; 1
always means 1
, no matter what, and 1 + 1
is always 2
. You can't change that.
If a given int
variable has the value 1
, you can change it to have the value 2
instead, but that's a total change of identity: it no longer has the same value it had before. That's like changing me
to point to someone else instead of to me: it doesn't actually change me, it just changes me
.
With objects, of course, you can often do both:
StringBuilder sb = new StringBuilder("foo"); sb.append("bar"); // mutate the object identified by sb sb = new StringBuilder(); // change sb to identify a different object sb = null; // change sb not to identify any object at all
In common parlance, both of these will be described as "changing sb
", because people will use "sb
" both to refer the variable (which contains a reference) and to the object that it refers to (when it refers to one). This sort of looseness is fine, as long as you remember the distinction when it matters.
Immutable
means that each time the value of and object has changed a new reference is created for it on stack. You can't talk about immutability in case of primitive types,only the Wrapper Classes are immutable. Java uses copy_by_value
not by reference.
It makes no difference if you're passing primitive or reference variables, you are always passing a copy of the bits in the variable. So for a primitive variable, you're passing a copy of the bits representing the value and if you're passing an object reference variable, you're passing a copy of the bits representing the reference to an object.
For example, if you pass an int variable with the value of 3, you're passing a copy of the bits representing 3.
Once a primitive has been declared, its primitive type can never change
, although its value can change.
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