We have a WCF service that makes a good deal of transactional NHibernate calls. Occasionally we were seeing SQL timeouts, even though the calls were updating different rows and the tables were set to row level locking.
After digging into the logs, it looks like different threads were entering the same point in the code (our transaction using block), and an update was hanging on commit. It didn't make sense, though, because we believed that the following service class attribute was forcing a unique execution thread per service call:
[ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.PerCall)]
We recently changed the concurrency mode to ConcurrencyMode.Single
and haven't yet run into any issues, but the bug was very difficult to reproduce (if anyone has any thoughts on flushing a bug like that out, let me know!).
Anyway, that all brings me to my question: shouldn't an InstanceContextMode of PerCall enforce thread-safety within the service, even if the ConcurrencyMode is set to multiple? How would it be possible for two calls to be serviced by the same service instance?
Thanks!
The only way to have two different WCF clients, i.e., proxies, reference the same instance of your WCF service is to use InstanceContextMode=InstanceContextMode.Single
. This is a poor choice if scaling is an issue, so you want to use PerCall
if you can.
When you use PerCall
, each CALL to the WCF service gets its own WCF service instance. There's no sharing of the service instance, but that doesn't mean that they don't share the same back-end storage (e.g., database, memory, file, etc.). Just remember, PerCall
allows each call to access your WCF service simultaneously.
The ConcurrencyMode
setting controls the threading model of the service itself. A setting of Single
restricts all of the WCF service instances to running on the same thread. So if you have multiple clients connecting at the same time, they will only be executed one at a time on the WCF service side. In this case, you leverage WCF to provide synchronization. It'll work fine, as you have seen, but think of this as having only macro-level control over synchronization - each WCF service call will execute in its entirety before the next call can execute.
Setting ConcurrencyMode
to Multiple
, however, will allow all of the WCF service instances to execute simultaneously. In this case, you are responsible for providing the necessary synchronization. Think of this as having micro-level control over synchronization since you can synchronize only those portions of each call that need to be synchronized.
I hope I've explained this well enough, but here's a snippet of the MSDN documentation for ConcurrencyMode
just in case:
Setting ConcurrencyMode to Single instructs the system to restrict instances of the service to one thread of execution at a time, which frees you from dealing with threading issues. A value of Multiple means that service objects can be executed by multiple threads at any one time. In this case, you must ensure thread safety.
EDIT
You asked
Is there any performance increase, then, using PerCall vs. Single when using ConcurrencyMode.Single? Or is the inverse true?
This will likely be service dependent.
With InstanceContextMode.PerCall
, a new service instance is created for each and every call via the proxy, so you have the overhead of instance creation to deal with. Assuming your service constructor doesn't do much, this won't be a problem.
With InstanceContextMode.Single
, only one service instance exists for the lifetime of the application, so there is practically no overhead associated with instance creation. However, this mode allows only one service instance to process every call that will ever be made. Thus, if you have multiple calls being made simultaneously, each call will have to wait for the other calls to finish before it can be executed.
For what it's worth, here's how I've done this. Use the PerCall
instance context with Multiple
concurrency. Inside your WCF service class, create static members to manage the back-end data store for you, and then synchronize access to these static members as necessary using the lock
statement, volatile
fields, etc. This allows your service to scale nicely while still maintaining thread safety.
I believe the answer is the fact that there are multiple threads (on the client side) utilizing the same proxy instance, thus potentially allowing for multiple calls into the same instance. This post has a more detailed explanation.
InstanceContextMode.PerCall
and ConcurrencyMode.Single
should be fine if you are not using two way callbacks on the server. In that case you will need to use ConcurrencyMode.Reentrant
or callback will not be able to get access to locked service instance and a deadlock will occur.
Since its a per call service instance creation it is impossible for other threads or calls to get access to it. As stated in article mentioned in other answers article such combination can still be a problem if session is creatd on a binding level AND you are using the same service proxy object.
So if you don't use same proxy object or don't have a sessionful binding and dont use two way callbacks to client ( most likely they should be OneWay anyway) InstanceContextMode.PerCall
and ConcurrencyMode.Single
should be good.
I think its all depends on the requirement. If we are going to call the same service so many times then better we can use InstanceContextMode is Single and concurrencymode is multiple.
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