Conceptually, is it appropriate to use a static method (C#) when the method will only take inputs and reformat the input as the output? For example:
public static string FormatString(string inputString){
return "some formatting" + inputString + "Some other formatting";
}
If I were to have a few of these types of methods, would a static "utility" class be a good idea?
A static method has two main purposes: For utility or helper methods that don't require any object state. Since there is no need to access instance variables, having static methods eliminates the need for the caller to instantiate the object just to call the method.
It can be used with variables, methods, blocks and nested classes. It is a keyword which is used to share the same variable or method of a given class. Basically, static is used for a constant variable or a method that is same for every instance of a class. The main method of a class is generally labeled static.
Static classes are used as containers for static members. Static methods and static properties are the most-used members of a static class. All static members are called directly using the class name. Static methods do a specific job and are called directly using a type name, rather than the instance of a type.
In short: Yes. There are many disadvantages and static methods should almost never be used. Static methods allow procedural/functional code to be shoe-horned into an Object Oriented world. Using static methods and variables breaks a lot of the power available to Object-Oriented code.
I'd agree with the other answers so far that it certainly makes sense a lot of the time.
Sometimes, you may want to actually give yourself a little more flexibility by defining an interface and implementing that with instance methods. This gives you the option of using different methods in your code down the road.
Here's an example of what I mean. Say you are using this formatString
method of yours in some code somewhere that looks like this:
public void DumpToConsole()
{
foreach (DataField field in m_fields)
{
Console.WriteLine(StringUtils.formatString(field.ToString()));
}
}
OK, this is great. (Actually, it's stupid, but whatever—for illustration only!) But you could make such a method more flexible by having it accept an interface, of which you might have various implementations which provide completely different sorts of formatting:
public void DumpToConsole(IFormatter<DataField> formatter = null)
{
// Perhaps you could specify a default. Up to you.
formatter = formatter ?? Formatter<DataField>.Default;
foreach (DataField field in m_fields)
{
Console.WriteLine(formatter.Format(field));
}
}
Then instead of StringUtils
being a static utility class, it would be merely one implementation of a class that offers a way to format a certain type of object (in your case, string
objects; in my example, these imaginary DataField
objects).
So this is all a very long-winded way of saying, it depends. If you're aiming for super flexibility down the road, maybe you should consider implementing an interface instead of going with a static helper class.
Do note that in my example above, another completely acceptable way of approaching the problem could've been to accept a Func<T, string>
delegate instead of this hypothetical IFormatter<T>
interface. This is mostly a stylistic choice, in my opinion. But often interfaces become more realistic when there are multiple behaviors that you want to customize; i.e., defining methods that accept 3, 4, or more delegates can quickly become cumbersome compared to accepting a single interface.
Yes, if you have several static methods that are generally related, putting them together in a static utility class is a good idea.
If you're talking about convention, it's also worth noting that naming conventions in most .NET code call for Pascal-cased public members (so FormatString
instead of formatString
) and camel-cased parameters and fields (so inputString
instead of InputString
).
If you're making these public, then yes, it might potentially be better to make a utility class of some sort.
That being said, I would try to make it as "general purpose" as possible, since otherwise, they tend to get unmaintainable quickly.
Yes, the static methods in the way you are using them in C# is very similar to C++'s idea of "free functions". It just so happens C# doesn't have free functions. Eric Lippert has an interesting post around here somewhere of why that is the case. A static class is used to group functions of similar utility and would be appropriate if you had several of these that were similar.
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