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Appropriate use of Static Method

Conceptually, is it appropriate to use a static method (C#) when the method will only take inputs and reformat the input as the output? For example:

public static string FormatString(string inputString){
  return "some formatting" + inputString + "Some other formatting";
}

If I were to have a few of these types of methods, would a static "utility" class be a good idea?

like image 736
JayWD Avatar asked Feb 10 '11 23:02

JayWD


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4 Answers

I'd agree with the other answers so far that it certainly makes sense a lot of the time.

Sometimes, you may want to actually give yourself a little more flexibility by defining an interface and implementing that with instance methods. This gives you the option of using different methods in your code down the road.

Here's an example of what I mean. Say you are using this formatString method of yours in some code somewhere that looks like this:

public void DumpToConsole()
{
    foreach (DataField field in m_fields)
    {
        Console.WriteLine(StringUtils.formatString(field.ToString()));
    }
}

OK, this is great. (Actually, it's stupid, but whatever—for illustration only!) But you could make such a method more flexible by having it accept an interface, of which you might have various implementations which provide completely different sorts of formatting:

public void DumpToConsole(IFormatter<DataField> formatter = null)
{
    // Perhaps you could specify a default. Up to you.
    formatter = formatter ?? Formatter<DataField>.Default;

    foreach (DataField field in m_fields)
    {
        Console.WriteLine(formatter.Format(field));
    }
}

Then instead of StringUtils being a static utility class, it would be merely one implementation of a class that offers a way to format a certain type of object (in your case, string objects; in my example, these imaginary DataField objects).

So this is all a very long-winded way of saying, it depends. If you're aiming for super flexibility down the road, maybe you should consider implementing an interface instead of going with a static helper class.

Do note that in my example above, another completely acceptable way of approaching the problem could've been to accept a Func<T, string> delegate instead of this hypothetical IFormatter<T> interface. This is mostly a stylistic choice, in my opinion. But often interfaces become more realistic when there are multiple behaviors that you want to customize; i.e., defining methods that accept 3, 4, or more delegates can quickly become cumbersome compared to accepting a single interface.

like image 192
Dan Tao Avatar answered Sep 21 '22 01:09

Dan Tao


Yes, if you have several static methods that are generally related, putting them together in a static utility class is a good idea.

If you're talking about convention, it's also worth noting that naming conventions in most .NET code call for Pascal-cased public members (so FormatString instead of formatString) and camel-cased parameters and fields (so inputString instead of InputString).

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Adam Robinson Avatar answered Sep 20 '22 01:09

Adam Robinson


If you're making these public, then yes, it might potentially be better to make a utility class of some sort.

That being said, I would try to make it as "general purpose" as possible, since otherwise, they tend to get unmaintainable quickly.

like image 42
Reed Copsey Avatar answered Sep 20 '22 01:09

Reed Copsey


Yes, the static methods in the way you are using them in C# is very similar to C++'s idea of "free functions". It just so happens C# doesn't have free functions. Eric Lippert has an interesting post around here somewhere of why that is the case. A static class is used to group functions of similar utility and would be appropriate if you had several of these that were similar.

like image 44
Steve Avatar answered Sep 22 '22 01:09

Steve