I would like to get your opinion on as how far to go with side-effect-free setters.
Consider the following example:
Activity activity;
activity.Start = "2010-01-01";
activity.Duration = "10 days"; // sets Finish property to "2010-01-10"
Note that values for date and duration are shown only for indicative purposes.
So using setter for any of the properties Start
, Finish
and Duration
will consequently change other properties and thus cannot be considered side-effect-free.
Same applies for instances of the Rectangle
class, where setter for X
is changing the values of Top
and Bottom
and so on.
The question is where would you draw a line between using setters, which have side-effects of changing values of logically related properties, and using methods, which couldn't be much more descriptive anyway. For example, defining a method called SetDurationTo(Duration duration)
also doesn't reflect that either Start or Finish will be changed.
Since the getter always returns the same thing (barring any intervening changes in state), it has no user-visible side-effects. This is a typical use for properties, so there's nothing to be concerned about.
Getters and setters are used to protect your data, particularly when creating classes. For each instance variable, a getter method returns its value while a setter method sets or updates its value. Given this, getters and setters are also known as accessors and mutators, respectively.
The getter and setter method gives you centralized control of how a certain field is initialized and provided to the client, which makes it much easier to verify and debug. To see which thread is accessing and what values are going out, you can easily place breakpoints or a print statement.
I think you're misunderstanding the term "side-effect" as it applies to program design. Setting a property is a side effect, no matter how much or how little internal state it changes, as long as it changes some sort of state. A "side-effect-free setter" would not be very useful.
Side-effects are something you want to avoid on property getters. Reading the value of a property is something that the caller does not expect to change any state (i.e. cause side-effects), so if it does, it's usually wrong or at least questionable (there are exceptions, such as lazy loading). But getters and setters alike are just wrappers for methods anyway. The Duration
property, as far as the CLR is concerned, is just syntactic sugar for a set_Duration
method.
This is exactly what abstractions such as classes are meant for - providing coarse-grained operations while keeping a consistent internal state. If you deliberately try to avoid having multiple side-effects in a single property assignment then your classes end up being not much more than dumb data containers.
So, answering the question directly: Where do I draw the line? Nowhere, as long as the method/property actually does what its name implies. If setting the Duration
also changed the ActivityName
, that might be a problem. If it changes the Finish
property, that ought to be obvious; it should be impossible to change the Duration
and have both the Start
and Finish
stay the same. The basic premise of OOP is that objects are intelligent enough to manage these operations by themselves.
If this bothers you at a conceptual level then don't have mutator properties at all - use an immutable data structure with read-only properties where all of the necessary arguments are supplied in the constructor. Then have two overloads, one that takes a Start
/Duration
and another that takes a Start
/Finish
. Or make only one of the properties writable - let's say Finish
to keep it consistent with Start
- and then make Duration
read-only. Use the appropriate combination of mutable and immutable properties to ensure that there is only one way to change a certain state.
Otherwise, don't worry so much about this. Properties (and methods) shouldn't have unintended or undocumented side effects, but that's about the only guideline I would use.
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