I've just run into what I think is an oddity in type-casting. I have code similar to the following:
interface IMyClass { }
class MyClass: IMyClass { }
class Main
{
void DoSomething(ICollection<IMyClass> theParameter) { }
HashSet<MyClass> FillMyClassSet()
{
//Do stuff
}
void Main()
{
HashSet<MyClass> classSet = FillMyClassSet();
DoSomething(classSet);
}
}
When it gets to DoSomething(classSet), the compiler complains that it can't cast HashSet<MyClass> to ICollection<IMyClass>. Why is that? HashSet implements ICollection, MyClass implements IMyClass, so why isn't the cast valid?
Incidentally this isn't hard to work around, thought it's slightly awkward.
void Main()
{
HashSet<MyClass> classSet = FillMyClassSet();
HashSet<IMyClass> interfaceSet = new HashSet<IMyClass>();
foreach(IMyClass item in classSet)
{
interfaceSet.Add(item);
}
DoSomething(interfaceSet);
}
To me, the fact that this works makes the inability to cast even more mysterious.
It won't work because all instances of MyClass
being IMyClass
doesn't automatically imply that all instances of HashSet<MyClass>
are also HashSet<IMyClass>
. If it worked, you could:
ICollection<IMyClass> h = new HashSet<MyClass>();
h.Add(new OtherClassThatImplementsIMyClass()); // BOOM!
Technically, it doesn't work because C# (<= 3.0) generics are invariant. C# 4.0 introduces safe-covariance, which doesn't help in this case either. It does, however, help when interfaces use the type parameters only in input or only in output positions. For instance, you'll be able to pass a HashSet<MyClass>
as an IEnumerable<IMyClass>
to some method.
By the way, they are easier workarounds than manually filling another HashSet
like:
var newSet = new HashSet<IMyClass>(originalSet);
or you can use the Cast
method if you want to cast a set to an IEnumerable<IMyClass>
:
IEnumerable<IMyClass> sequence = set.Cast<IMyClass>(set);
Such a cast would actually not be safe.
Consider this code:
class MyOtherClass: IMyClass { }
void DoSomething(ICollection<IMyClass> theParameter) { theParameter.Add(new MyOtherClass(); }
ICollection<MyClass> myClassSet = ...;
DoSomething(classSet); //Oops - myClassSet now has a MyOtherClass
What you're asking for is called covariance; it's available for IEnumerable<T>
(which is read-only) in C# 4.
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