Is there any problem applying multiple transforms to a UIView and it's corresponding CALayer?
Specifically, can you "mix and match" CATransform3Ds with CGAffineTransforms without running into issues?
Also are there any problems with setting some transforms directly while animating another transform change simultaneously?
Are there any "rules" for how this should be done, or any design patterns for this?
I realize this doesn't answer the question entirely (or come close), but if you're only working with CGAffineTransforms you can use CGAffineTransformConcat()
to combine multiple transforms.
This will work just fine when some transforms are animated and others are not, as long as you concat the transformations properly. I don't know how this works when you're also doing layer transforms.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With