Does anyone have any experience in applying a Gradient to a CAShapeLayer? CAShapeLayer is a fantastic layer class, but it appears to only support solid fill coloring, whereas I'd like it to have a gradient fill (actually an animatable gradient at that).
Everything else to do with CAShapeLayer (shadows, shapes, stroke color, animatable shape path) is fantastic.
I've tried placing a CAGradientLayer inside a CAShapeLayer, or indeed setting the CAShapeLayer as the mask of the GradientLayer and adding both to a container layer, but these don't have the right outcome.
Should I subclass CAShapeLayer, or is there a better way forward?
Thanks.
You could use the path of your shape to create a masking layer and apply that on the gradient layer, like this:
UIView *v = [[UIView alloc] initWithFrame:self.window.frame]; CAShapeLayer *gradientMask = [CAShapeLayer layer]; gradientMask.fillColor = [[UIColor clearColor] CGColor]; gradientMask.strokeColor = [[UIColor blackColor] CGColor]; gradientMask.lineWidth = 4; gradientMask.frame = CGRectMake(0, 0, v.bounds.size.width, v.bounds.size.height); CGMutablePathRef t = CGPathCreateMutable(); CGPathMoveToPoint(t, NULL, 0, 0); CGPathAddLineToPoint(t, NULL, v.bounds.size.width, v.bounds.size.height); gradientMask.path = t; CAGradientLayer *gradientLayer = [CAGradientLayer layer]; gradientLayer.startPoint = CGPointMake(0.5,1.0); gradientLayer.endPoint = CGPointMake(0.5,0.0); gradientLayer.frame = CGRectMake(0, 0, v.bounds.size.width, v.bounds.size.height); NSMutableArray *colors = [NSMutableArray array]; for (int i = 0; i < 10; i++) { [colors addObject:(id)[[UIColor colorWithHue:(0.1 * i) saturation:1 brightness:.8 alpha:1] CGColor]]; } gradientLayer.colors = colors; [gradientLayer setMask:gradientMask]; [v.layer addSublayer:gradientLayer];
If you want to also use the shadows, you would have to place a "duplicate" of the shape layer under the gradient layer, recycling the same path reference.
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