I am looking for a way to use different settings in the config.xml
file : some settings for a debug build and other settings for a release build.
For example I need to use this for a debug build :
<content src="https://staging.mywebsite.com" />
And change to this for a release build :
<content src="https://www.mywebsite.com" />
I also need to change values in some <preference />
and <variable />
tags
Cordova-CLI's build
command doesn't seem to have any parameter to specify a config.xml
to use for the build
For the moment, the only way I can find to do this is to rename my config.xml
to config-debug.xml
, duplicate it to config-release.xml
and change some values in it. And when I need to build, rename the xml I want to use to config.xml
This is not very convenient :/
If you use different environments that are defined in command line, you could create a template config.xml
(the file is config.tpl.xml
) and a before_prepare
cordova hook to replace the variables in the template with the correct values and save the generated content in config.xml
.
The hook is:
#!/usr/bin/env node
var fs = require('fs');
var path = require('path');
var compile = require('es6-template-strings/compile');
var resolveToString = require('es6-template-strings/resolve-to-string');
var ROOT_DIR = process.argv[2];
var FILES = {
SRC: "config.tpl.xml",
DEST: "config.xml"
};
var env = process.env.NODE_ENV || 'dev';
var envFile = 'src/environments/environment.' + env + '.json';
var srcFileFull = path.join(ROOT_DIR, FILES.SRC);
var destFileFull = path.join(ROOT_DIR, FILES.DEST);
var configFileFull = path.join(ROOT_DIR, envFile);
var templateData = fs.readFileSync(srcFileFull, 'utf8');
var configData = fs.readFileSync(configFileFull, 'utf8');
var config = JSON.parse(configData);
var compiled = compile(templateData);
var content = resolveToString(compiled, config);
fs.writeFileSync(destFileFull, content);
I use the environment variable as NODE_ENV
here, if you use another (like APP_ENV
) just do the corresponding changes in the hook above. The hook loads a json from src/environments/environment.[env].json
, like environment.dev.json
or environment.prod.json
(it can be changed in the hook above).
In config.tpl.xml
:
<content src="${CONTENT_URL}" />
It would turn into ${CONTENT_URL}
into the correct url, based on the environment file used (you need to have a property CONTENT_URL
in the environment json files).
For more info, see https://stackoverflow.com/a/46345926/4850646
UPDATE: Ok this IS working for me. I just needed to update the paths to load common.xml and write config.xml.
I am toying around with using one of the hooks, probably the before_prepare and before_run. I need to test it out but this could suffice
I placed my config.xml into a subfolder I created so it doesn't get overwritten, or you can just rename it. And then I use xml2js to load, parse, and also rebuild back to xml.
#!/usr/bin/env node
const xml2js = require('xml2js');
const fs = require('fs');
const parseString = xml2js.parseString;
const builder = new xml2js.Builder();
const stagingDeploymentKey = "YOU_STAGING_KEY";
const productionDeploymentKey = "YOU_PROD_KEY";
/************************************************************
* load our commong config xml and parse it into a JS object
*/
var commonXML = fs.readFileSync(__dirname + '/../configs/common.xml').toString();
var commonObj;
parseString(commonXML, function (err, result) {
commonObj = result;
});
module.exports = function(context) {
// default to staging key
var CodePushDeploymentKey = stagingDeploymentKey;
// cordova build ios --release
if (context.opts.options.release === true) {
// set KEY to production one
CodePushDeploymentKey = productionDeploymentKey;
}
// replace value in with proper environment specific key
commonObj.widget.platform[1].preference[0].$.value = CodePushDeploymentKey;
// write the xml file to the root director of the project so cordova can read it
var xml = builder.buildObject(commonObj);
fs.writeFileSync(__dirname + '/../config.xml', xml);
};
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