is there a way to plot anti-aliased graphics from the Windows version of R? As you can see from the two versions below the Mac version of R prints graphics anti aliased....
....whereas while the Windows version anti-aliases text, it does not anti-alias the actual graphic, as can be seen from the riser points, and the grid:
Here is the code by the way:
library(scatterplot3d) attach(mtcars) s3d <-scatterplot3d(wt,disp,mpg, pch=16, highlight.3d=TRUE, type="h", main="3D Scatterplot") fit <- lm(mpg ~ wt+disp) s3d$plane3d(fit)
I need the highest quality possible, for web page publication. I am running Windows 7 and pulling data from RBloomberg, which only works under Windows.
Anti-aliasing is a way for your computer to play nice with all those pixels in PC games and smooth them out into graphics worthy of this century. In short, it's a graphics setting that helps get rid of jaggies. If you're running a game on a higher resolution, you're in luck.
Anti-aliasing is a method by which you can eliminate jaggies that appear in objects in PC games. There are several different types of anti-aliasing methods, each with its own pros and cons. Most PC games have an in-game window where you're able to adjust graphics settings, including anti-aliasing.
Aliasing is the visual stair-stepping of edges that occurs in an image when the resolution is too low. Anti-aliasing is the smoothing of jagged edges in digital images by averaging the colors of the pixels at a boundary. The letter on the left is aliased.
This is likely to depend on details of the rendering engine on each platform, which could be hard to modify. My suggestions (untested, for lack of time and access to Windows):
cairoDevice
package and use Cairo_png()
. According to the documentation:This functions the same as any other R graphics device. You may use the conventional plot commands and expect essentially the same output, except that everything is anti-aliased (similar to other vector-based devices like Quartz). Alpha-blending is supported, as is enhanced interactivity via ‘getGraphicsEvent’. The device should work the same across all supported platforms (Mac, Windows, and Linux).
convert
) or some other tool to get the anti-aliased version you need.If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
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