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Animating Text in SwiftUI

SwiftUI has wonderful animation features, but the way it handles changes in Text View content is problematic. It animates the change of the text frame but changes the text immediately without animation. As a result, when the content of a Text View is made longer, animating the transition causes an ellipsis (…) to appear until the text frame reaches its full width. For example, in this little app, pressing the Toggle button switches between shorter and longer text:

Here's the code:

import SwiftUI

struct ContentView: View {
    @State var shortString = true
    var body: some View {
        VStack {
            Text(shortString ? "This is short." : "This is considerably longer.").font(.title)
                .animation(.easeInOut(duration:1.0))
            Button(action: {self.shortString.toggle()}) {
                Text("Toggle").padding()
            }
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

The question is: how to avoid the ellipsis? When animating a one character string into a two character string the situation is even worse, because the short string is completely replaced by the ellipsis while it animates into the longer string.

One possibility is to assign a separate id to the view in one state or another by adding the modifier, for instance, .id(self.shortString ? 0 : 1) and then adding a .transition() modifier. That will treat the Text as two different Views, before and after. Unfortunately, in my case I need to move text location during the change, and different ids makes animating that impossible.

I guess the solution is a creative use of AnimatableData. Any ideas?

like image 508
Anton Avatar asked Apr 02 '20 00:04

Anton


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2 Answers

If you add .animation(nil) to the Text object definition then the contents will change directly between values, avoiding ellipsis.

However, this may prevent the animation of the text location, which you also mention wanting to do simultaneously.

like image 120
Jason Campbell Avatar answered Sep 27 '22 21:09

Jason Campbell


Here is a demo of possible approach (scratchy - you can redesign it to extension, modifier, or separate view)

Tested with Xcode 11.4 / iOS 13.4

demo

struct ContentView: View {
    @State var shortString = true
    var body: some View {
        VStack {
            if shortString {
                Text("This is short.").font(.title).fixedSize()
                .transition(AnyTransition.opacity.animation(.easeInOut(duration:1.0)))
            }
            if !shortString {
                Text("This is considerably longer.").font(.title).fixedSize()
                .transition(AnyTransition.opacity.animation(.easeInOut(duration:1.0)))
            }

            Button(action: {self.shortString.toggle()}) {
                Text("Toggle").padding()
            }
        }
    }
}

Any suggestions for shrinking an animated gif's dimensions?

I use this way:
- decrease zoom of Preview to 75% (or resize window of Simulator)
- use QuickTimePlayer region-based Screen Recording
- use https://ezgif.com/video-to-gif for converting to GIF
like image 34
Asperi Avatar answered Sep 27 '22 21:09

Asperi