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Animating 3d scatterplot in matplotlib

I'm trying to get a 3d animation of a scatterplot in matplotlib, based off the 2d scatterplot animation posted here and the 3d line plot posted here.

The problems arise from set_data and set_offsets not working in 3D, so you're supposed to use set_3d_properties to tack on the z information. Playing around with that it usually chokes, but with the code posted below it runs. However, the transparency increases enough that the points just fade away after a few frames. What am I doing wrong here? I want the points to jump around within the bounds of the box for a while. Even adjusting the step size to something very small doesn't slow down the transparency.

import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D

FLOOR = -10
CEILING = 10

class AnimatedScatter(object):
    def __init__(self, numpoints=5):
        self.numpoints = numpoints
        self.stream = self.data_stream()
        self.angle = 0

        self.fig = plt.figure()
        self.ax = self.fig.add_subplot(111,projection = '3d')
        self.ani = animation.FuncAnimation(self.fig, self.update, interval=100, 
                                           init_func=self.setup_plot, blit=True)

    def change_angle(self):
        self.angle = (self.angle + 1)%360

    def setup_plot(self):
        x, y, z = next(self.stream)
        c = ['b', 'r', 'g', 'y', 'm']
        self.scat = self.ax.scatter(x, y, z,c=c, s=200, animated=True)

        self.ax.set_xlim3d(FLOOR, CEILING)
        self.ax.set_ylim3d(FLOOR, CEILING)
        self.ax.set_zlim3d(FLOOR, CEILING)

        return self.scat,

    def data_stream(self):
        data = np.zeros((3, self.numpoints))
        xyz = data[:3, :]
        while True:
            xyz += 2 * (np.random.random((3, self.numpoints)) - 0.5)
            yield data

    def update(self, i):
        data = next(self.stream)
        data = np.transpose(data)

        self.scat.set_offsets(data[:,:2])
        #self.scat.set_3d_properties(data)
        self.scat.set_3d_properties(data[:,2:],'z')

        self.change_angle()
        self.ax.view_init(30,self.angle)
        plt.draw()
        return self.scat,

    def show(self):
        plt.show()

if __name__ == '__main__':
    a = AnimatedScatter()
    a.show()
like image 506
eric p Avatar asked Jul 07 '12 16:07

eric p


2 Answers

I've found this, and more generic, solution: You shold add np.ma.ravel( x_data ) ... before inserting your data in the collection.

But the scatter plot don't seems to be intended for animations; it's too slow.

import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D

FLOOR = -10
CEILING = 10

class AnimatedScatter(object):
    def __init__(self, numpoints=5):
        self.numpoints = numpoints
        self.stream = self.data_stream()
        self.angle = 0

        self.fig = plt.figure()
        self.ax = self.fig.add_subplot(111,projection = '3d')
        self.ani = animation.FuncAnimation(self.fig, self.update, interval=100, 
                                           init_func=self.setup_plot, blit=True)

    def change_angle(self):
        self.angle = (self.angle + 1)%360

    def setup_plot(self):
        X = next(self.stream)
        c = ['b', 'r', 'g', 'y', 'm']
        self.scat = self.ax.scatter(X[:,0], X[:,1], X[:,2] , c=c, s=200, animated=True)

        self.ax.set_xlim3d(FLOOR, CEILING)
        self.ax.set_ylim3d(FLOOR, CEILING)
        self.ax.set_zlim3d(FLOOR, CEILING)

        return self.scat,

    def data_stream(self):
        data = np.zeros(( self.numpoints , 3 ))
        xyz = data[:,:3]
        while True:
            xyz += 2 * (np.random.random(( self.numpoints,3)) - 0.5)
            yield data

    def update(self, i):
        data = next(self.stream)
        data = np.transpose(data)

        self.scat._offsets3d = ( np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,0]) )

        self.change_angle()
        self.ax.view_init(30,self.angle)
        plt.draw()
        return self.scat,

    def show(self):
        plt.show()

if __name__ == '__main__':
    a = AnimatedScatter()
    a.show()
like image 177
Giggi Avatar answered Sep 17 '22 19:09

Giggi


Found the solution finally, here is how to update points w/o touching colors:

from mpl_toolkits.mplot3d.art3d import juggle_axes
scat._offsets3d = juggle_axes(xs, ys, zs, 'z')

this is internally done by set_3d_properties along with re-initializing colors

like image 45
Arseniy Avatar answered Sep 17 '22 19:09

Arseniy