i am using google maps v2. i have a marker on map, this marker changes rotation every while. I want to animate the rotation of my maker to rotate smoothly. Can anyone help please
That's mine implementation of smooth marker movement with maker image rotation (when it's set to FLAT [important]). The marker is moved to the requested location smoothly plus it's rotated to the requested degree with a proper direction. For example, when moving from 5deg to 355deg it moves anticlockwise, when 355deg to 5deg it moves clockwise.
public void animateMarker(final Location location)
{
if (myMarkerLOC != null) {
final LatLngInterpolator latLngInterpolator = new LatLngInterpolator.LinearFixed();
ValueAnimator valueAnimator = new ValueAnimator();
final LatLng startPosition = myMarkerLOC.getPosition();
final float startRotation = myMarkerLOC.getRotation();
final float angle = 180 - Math.abs(Math.abs(startRotation - location.getBearing()) - 180);
final float right = WhichWayToTurn(startRotation, location.getBearing());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()
{
@Override
public void onAnimationUpdate(ValueAnimator animation)
{
try {
if (myMarkerLOC == null) // oops... destroying map during animation...
{
return;
}
float v = animation.getAnimatedFraction();
LatLng newPosition = latLngInterpolator.interpolate(v, startPosition, PositionUtil.toLatLng(location));
float rotation = startRotation + right * v * angle;
myMarkerLOC.setRotation((float) rotation);
myMarkerLOC.setPosition(newPosition);
} catch (Exception ex) {
// I don't care atm..
}
}
});
valueAnimator.setFloatValues(0, 1);
valueAnimator.setDuration(300);
valueAnimator.start();
}
}
private float WhichWayToTurn(float currentDirection, float targetDirection)
{
float diff = targetDirection - currentDirection;
if (Math.abs(diff) == 0)
{
return 0;
}
if(diff > 180)
{
return -1;
}
else
{
return 1;
}
}
public interface LatLngInterpolator
{
public LatLng interpolate(float fraction, LatLng a, LatLng b);
public class Linear implements LatLngInterpolator
{
@Override
public LatLng interpolate(float fraction, LatLng a, LatLng b)
{
double lat = (b.latitude - a.latitude) * fraction + a.latitude;
double lng = (b.longitude - a.longitude) * fraction + a.longitude;
return new LatLng(lat, lng);
}
}
public class LinearFixed implements LatLngInterpolator
{
@Override
public LatLng interpolate(float fraction, LatLng a, LatLng b) {
double lat = (b.latitude - a.latitude) * fraction + a.latitude;
double lngDelta = b.longitude - a.longitude;
// Take the shortest path across the 180th meridian.
if (Math.abs(lngDelta) > 180) {
lngDelta -= Math.signum(lngDelta) * 360;
}
double lng = lngDelta * fraction + a.longitude;
return new LatLng(lat, lng);
}
}
}
Missing implementation of "toLatLong" method:
public static LatLng toLatLng(final Location location)
{
return new LatLng(location.getLatitude(), location.getLongitude());
}
I hope that helps.
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