I am trying to draw a circle that will be used to indicate progress. The progress updates might come in quickly, and I want to animate the changes to the circle.
I have tried doing this with the below methods, but nothing seems to work. Is this possible?
- (id)initWithFrame:(CGRect)frame strokeWidth:(CGFloat)strokeWidth insets:(UIEdgeInsets)insets
{
if (self = [super initWithFrame:frame])
{
self.strokeWidth = strokeWidth;
CGPoint arcCenter = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
CGFloat radius = CGRectGetMidX(self.bounds) - insets.top - insets.bottom;
self.circlePath = [UIBezierPath bezierPathWithArcCenter:arcCenter
radius:radius
startAngle:M_PI
endAngle:-M_PI
clockwise:YES];
[self addLayer];
}
return self;
}
- (void)setProgress:(double)progress {
_progress = progress;
[self updateAnimations];
}
- (void)addLayer {
CAShapeLayer *progressLayer = [CAShapeLayer layer];
progressLayer.path = self.circlePath.CGPath;
progressLayer.strokeColor = [[UIColor whiteColor] CGColor];
progressLayer.fillColor = [[UIColor clearColor] CGColor];
progressLayer.lineWidth = self.strokeWidth;
progressLayer.strokeStart = 10.0f;
progressLayer.strokeEnd = 40.0f;
[self.layer addSublayer:progressLayer];
self.currentProgressLayer = progressLayer;
}
- (void)updateAnimations{
self.currentProgressLayer.strokeEnd = self.progress;
[self.currentProgressLayer didChangeValueForKey:@"endValue"];
}
Currently this code doesn't even draw the circle, but removing the progressLayer's strokeStart
and strokeEnd
will draw the full circle.
How can I get it to begin at a certain point and start drawing the circle based on me setting my progress
property?
I figured it out. The strokeStart
and strokeEnd
values are from 0.0 to 1.0, so the values I was giving it were way too high.
So, I just updated my setting to:
- (void)setProgress:(double)progress {
_progress = progress * 0.00460;
[self updateAnimations];
}
My answer with example here. In general you should add the animation to CAShapeLayer.
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