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Angular 5 with Canvas drawImage not showing up

Trying to add a background image to canvas using drawImage and it's not showing up. I know the path to the image is correct because I can do <img src="{{ imageName }}" /> and that works. Everything else works fine in JavaScript but doesn't translate well to Angular.

HTML:

<canvas #canvas></canvas>

TypeScript:

import { Component, OnInit } from '@angular/core';
...

@Component({
  selector: 'app-box-picker',
  templateUrl: './box-picker.component.html',
  styleUrls: ['./box-picker.component.css']
})
export class BoxPickerComponent implements OnInit {
  @ViewChild('canvas') public canvas: ElementRef;

  canvasEl: any;
  ctx: CanvasRenderingContext2D;

  @Input() public width = 535.0;
  @Input() public height = 669.25;

  mousePosition: any;
  isMouseDown: boolean;
  dragoffx: number;
  dragoffy: number;

  circles: any;

  imageObj = new Image();
  imageName = "../../assets/pdf.png";

  constructor() {
  }

  ngOnInit() {

  }

  public ngAfterViewInit() {
    this.canvasEl = this.canvas.nativeElement;
    this.ctx = this.canvasEl.getContext('2d');

    this.canvasEl.width = this.width;
    this.canvasEl.height = this.height;

    this.imageObj.src = this.imageName;
    console.log(this.imageName);
    console.log(this.imageObj);
    // init circles
    var c1 = new Circle();
    c1.init(50, 50, 15, "rgba(217,83,79, .5)", "black", this.ctx);
    // console.log(c1);
    c1.out();

    this.circles = [c1];

    this.draw();

    this.captureDownEvents(this.canvasEl);
    this.captureMoveEvents(this.canvasEl);
    this.captureUpEvents(this.canvasEl);
  }

  draw() {
    //clear canvas
    this.ctx.clearRect(0, 0, this.canvasEl.width, this.canvasEl.height);
    this.ctx.drawImage(this.imageObj, 0, 0, this.canvasEl.width, this.canvasEl.height);
    this.drawCircles();
  }

  drawCircles() {
    for (var i = this.circles.length - 1; i >= 0; i--) {
      this.circles[i].draw();
    }
  }
...
}

When I do a console.log(this.imageObj); sometimes I get <img src="../../assets/pdf.png"> and other times I get only <img>. Does that have anything to do with it?

like image 379
Tommy J Avatar asked Jul 06 '18 16:07

Tommy J


1 Answers

@Kaiido is correct. I need to wait for the image to load. I'm using setTimeout(e => this.draw(), 500); until I figure out a better solution.

like image 187
Tommy J Avatar answered Sep 25 '22 09:09

Tommy J