If you want the activity to not restart during screen orientation change, you can use the below AndroidManifest. xml. Please note the activity android:configChanges=”orientation|screenSize” attribute. This attribute makes the activity not restart when change screen orientation.
When you rotate your device and the screen changes orientation, Android usually destroys your application's existing Activities and Fragments and recreates them. Android does this so that your application can reload resources based on the new configuration.
In Android Studio 1 one simple way is to add android:screenOrientation="nosensor" . This effectively locks the screen orientation.
As explained by Chris in his self-answer, calling
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_NOSENSOR);
and then
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
really works like charm... on real devices !
Don't think that it's broken when testing on the emulator, the ctrl+F11 shortcut ALWAYS change the screen orientation, without emulating sensors moves.
EDIT: this was not the best possible answer. As explained in the comments, there are issues with this method. The real answer is here.
None of the other answers did the trick perfectly for me, but here's what I found that does.
Lock orientation to current...
if(getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
} else setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
When changing orientation should be allowed again, set back to default...
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED);
Here is a more complete and up to date solution that works for API 8+, works for reverse portrait and landscape, and works on a Galaxy tab where the "natural" orientation is landscape (call activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED)
to unlock the orientation):
@SuppressWarnings("deprecation")
@SuppressLint("NewApi")
public static void lockActivityOrientation(Activity activity) {
Display display = activity.getWindowManager().getDefaultDisplay();
int rotation = display.getRotation();
int height;
int width;
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB_MR2) {
height = display.getHeight();
width = display.getWidth();
} else {
Point size = new Point();
display.getSize(size);
height = size.y;
width = size.x;
}
switch (rotation) {
case Surface.ROTATION_90:
if (width > height)
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
else
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT);
break;
case Surface.ROTATION_180:
if (height > width)
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT);
else
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
break;
case Surface.ROTATION_270:
if (width > height)
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
else
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
break;
default :
if (height > width)
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
else
activity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
}
In order to manage also the reverse orientation modes, I have used that code to fix the activity orientation:
int rotation = getWindowManager().getDefaultDisplay().getRotation();
switch(rotation) {
case Surface.ROTATION_180:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT);
break;
case Surface.ROTATION_270:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
break;
case Surface.ROTATION_0:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
break;
case Surface.ROTATION_90:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
break;
}
And to allow again the orientation:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED);
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