I am working with the mediaplayer class in android studio. I simply want to fade out one sound and fade in the other sound instead of using setVolume(0,0) and setVolume(1,1).
I have created two mediaplayers for this and it seemed like I found a solution in this thread: Android: How to create fade-in/fade-out sound effects for any music file that my app plays? but I don't know how to use deltaTime.
There are also some other solutions to this, which I can barely understand. Isn't there an easy way to cross fade two mediaplayers, I can not imagine no one has needed this yet or everyone uses obsessive code to achieve it. And how should I use deltaTime?
In audio engineering, a fade is a gradual increase or decrease in the level of an audio signal. The term can also be used for film cinematography or theatre lighting in much the same way (see fade (filmmaking) and fade (lighting)).
An audio fade-in is basically the progressive increase in the volume of an audio signal. On the other hand, an audio fade-out refers to the gradual decrease in the volume of an audio signal.
Looking at the linked example, you would have to call fadeIn()/fadeOut() in a loop, to increase/decrease the volume over a period of time. deltaTime would be the time between each iteration of the loop.
You'd have to do this in a separate thread from your main UI thread, so you don't block it and cause your app to crash. You can do this by either putting this loop inside a new Thread/Runnable/Timer.
Here is my example for fading in (you can do a similar thing for fading out):
float volume = 0;
private void startFadeIn(){
final int FADE_DURATION = 3000; //The duration of the fade
//The amount of time between volume changes. The smaller this is, the smoother the fade
final int FADE_INTERVAL = 250;
final int MAX_VOLUME = 1; //The volume will increase from 0 to 1
int numberOfSteps = FADE_DURATION/FADE_INTERVAL; //Calculate the number of fade steps
//Calculate by how much the volume changes each step
final float deltaVolume = MAX_VOLUME / (float)numberOfSteps;
//Create a new Timer and Timer task to run the fading outside the main UI thread
final Timer timer = new Timer(true);
TimerTask timerTask = new TimerTask() {
@Override
public void run() {
fadeInStep(deltaVolume); //Do a fade step
//Cancel and Purge the Timer if the desired volume has been reached
if(volume>=1f){
timer.cancel();
timer.purge();
}
}
};
timer.schedule(timerTask,FADE_INTERVAL,FADE_INTERVAL);
}
private void fadeInStep(float deltaVolume){
mediaPlayer.setVolume(volume, volume);
volume += deltaVolume;
}
Instead of using two separate MediaPlayer objects, I would in your case use just one and swap the track between the fades. Example:
**Audio track #1 is playing but coming to the end**
startFadeOut();
mediaPlayer.stop();
mediaPlayer.reset();
mediaPlayer.setDataSource(context,audiofileUri);
mediaPlayer.prepare();
mediaPlayer.start();
startFadeIn();
**Audio track #2 has faded in and is now playing**
Hope this solves your problem.
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