I am working on an android app, which has camera capture and photo uploading feature. If the device has a high resolution camera, the captured image size will be really large (1~3MB or more).
Since the app will need to upload this image to server, I will need to compress the image before uploading. If the camera captured a 1920x1080 full-res photo for example, the ideal output is to keep a 16:9 ratio of the image, compress it to be a 640x360 image to reduce some image quality and make it a smaller size in bytes.
Here is my code (referenced from google):
/**
* this class provide methods that can help compress the image size.
*
*/
public class ImageCompressHelper {
/**
* Calcuate how much to compress the image
* @param options
* @param reqWidth
* @param reqHeight
* @return
*/
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
/**
* resize image to 480x800
* @param filePath
* @return
*/
public static Bitmap getSmallBitmap(String filePath) {
File file = new File(filePath);
long originalSize = file.length();
MyLogger.Verbose("Original image size is: " + originalSize + " bytes.");
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
// Calculate inSampleSize based on a preset ratio
options.inSampleSize = calculateInSampleSize(options, 480, 800);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
Bitmap compressedImage = BitmapFactory.decodeFile(filePath, options);
MyLogger.Verbose("Compressed image size is " + sizeOf(compressedImage) + " bytes");
return compressedImage;
}
The problem with the above code is:
It doesn't functioning well. The code will always change the image size to 7990272byte no matter what the original file size is. If the original image size is pretty small already, it will make it big (my test result to take a picture of my wall, which is pretty much mono-colored):
Original image size is: 990092 bytes.
Compressed image size is 7990272 bytes
I am asking if there's suggestion of a better way to compress photo so it can be uploaded smoothly?
You need to decide on a limit for either your width or height (not both, obviously). Then replace those fixed image sizes with calculated ones, say:
int targetWidth = 640; // your arbitrary fixed limit
int targetHeight = (int) (originalHeight * targetWidth / (double) originalWidth); // casts to avoid truncating
(Add checks and calculation alternatives for landscape / portrait orientation, as needed.)
As @harism also commented: the large size you mentioned is the raw size of that 480x800 bitmap, not the file size, which should be a JPEG in your case. How are you going about saving that bitmap, BTW? Your code doesn't seem to contain the saving part.
See this question here for help on that, with the key being something like:
OutputStream imagefile = new FileOutputStream("/your/file/name.jpg");
// Write 'bitmap' to file using JPEG and 80% quality hint for JPEG:
bitmap.compress(CompressFormat.JPEG, 80, imagefile);
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