I want to send a simple string data such as 'a' from an android device to other one via bluetooth. I looked sample bluetooth code in android sdk but it is so complex for me. I cannot understand how I can send only specific data when I press a button. How can I solve this problem?
private OutputStream outputStream;
private InputStream inStream;
private void init() throws IOException {
BluetoothAdapter blueAdapter = BluetoothAdapter.getDefaultAdapter();
if (blueAdapter != null) {
if (blueAdapter.isEnabled()) {
Set<BluetoothDevice> bondedDevices = blueAdapter.getBondedDevices();
if(bondedDevices.size() > 0) {
Object[] devices = (Object []) bondedDevices.toArray();
BluetoothDevice device = (BluetoothDevice) devices[position];
ParcelUuid[] uuids = device.getUuids();
BluetoothSocket socket = device.createRfcommSocketToServiceRecord(uuids[0].getUuid());
socket.connect();
outputStream = socket.getOutputStream();
inStream = socket.getInputStream();
}
Log.e("error", "No appropriate paired devices.");
} else {
Log.e("error", "Bluetooth is disabled.");
}
}
}
public void write(String s) throws IOException {
outputStream.write(s.getBytes());
}
public void run() {
final int BUFFER_SIZE = 1024;
byte[] buffer = new byte[BUFFER_SIZE];
int bytes = 0;
int b = BUFFER_SIZE;
while (true) {
try {
bytes = inStream.read(buffer, bytes, BUFFER_SIZE - bytes);
} catch (IOException e) {
e.printStackTrace();
}
}
}
I made the following code so that even beginners can understand. Just copy the code and read comments. Note that message to be send is declared as a global variable which you can change just before sending the message. General changes can be done in Handler function.
multiplayerConnect.java
import android.annotation.SuppressLint;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothServerSocket;
import android.bluetooth.BluetoothSocket;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.support.annotation.Nullable;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.AdapterView;
import android.widget.ArrayAdapter;
import android.widget.ListView;
import android.widget.Toast;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.Set;
import java.util.UUID;
public class multiplayerConnect extends AppCompatActivity {
public static final int REQUEST_ENABLE_BT=1;
ListView lv_paired_devices;
Set<BluetoothDevice> set_pairedDevices;
ArrayAdapter adapter_paired_devices;
BluetoothAdapter bluetoothAdapter;
public static final UUID MY_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
public static final int MESSAGE_READ=0;
public static final int MESSAGE_WRITE=1;
public static final int CONNECTING=2;
public static final int CONNECTED=3;
public static final int NO_SOCKET_FOUND=4;
String bluetooth_message="00";
@SuppressLint("HandlerLeak")
Handler mHandler=new Handler()
{
@Override
public void handleMessage(Message msg_type) {
super.handleMessage(msg_type);
switch (msg_type.what){
case MESSAGE_READ:
byte[] readbuf=(byte[])msg_type.obj;
String string_recieved=new String(readbuf);
//do some task based on recieved string
break;
case MESSAGE_WRITE:
if(msg_type.obj!=null){
ConnectedThread connectedThread=new ConnectedThread((BluetoothSocket)msg_type.obj);
connectedThread.write(bluetooth_message.getBytes());
}
break;
case CONNECTED:
Toast.makeText(getApplicationContext(),"Connected",Toast.LENGTH_SHORT).show();
break;
case CONNECTING:
Toast.makeText(getApplicationContext(),"Connecting...",Toast.LENGTH_SHORT).show();
break;
case NO_SOCKET_FOUND:
Toast.makeText(getApplicationContext(),"No socket found",Toast.LENGTH_SHORT).show();
break;
}
}
};
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.multiplayer_bluetooth);
initialize_layout();
initialize_bluetooth();
start_accepting_connection();
initialize_clicks();
}
public void start_accepting_connection()
{
//call this on button click as suited by you
AcceptThread acceptThread = new AcceptThread();
acceptThread.start();
Toast.makeText(getApplicationContext(),"accepting",Toast.LENGTH_SHORT).show();
}
public void initialize_clicks()
{
lv_paired_devices.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id)
{
Object[] objects = set_pairedDevices.toArray();
BluetoothDevice device = (BluetoothDevice) objects[position];
ConnectThread connectThread = new ConnectThread(device);
connectThread.start();
Toast.makeText(getApplicationContext(),"device choosen "+device.getName(),Toast.LENGTH_SHORT).show();
}
});
}
public void initialize_layout()
{
lv_paired_devices = (ListView)findViewById(R.id.lv_paired_devices);
adapter_paired_devices = new ArrayAdapter(getApplicationContext(),R.layout.support_simple_spinner_dropdown_item);
lv_paired_devices.setAdapter(adapter_paired_devices);
}
public void initialize_bluetooth()
{
bluetoothAdapter = BluetoothAdapter.getDefaultAdapter();
if (bluetoothAdapter == null) {
// Device doesn't support Bluetooth
Toast.makeText(getApplicationContext(),"Your Device doesn't support bluetooth. you can play as Single player",Toast.LENGTH_SHORT).show();
finish();
}
//Add these permisions before
// <uses-permission android:name="android.permission.BLUETOOTH" />
// <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
// <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
// <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
if (!bluetoothAdapter.isEnabled()) {
Intent enableBtIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT);
}
else {
set_pairedDevices = bluetoothAdapter.getBondedDevices();
if (set_pairedDevices.size() > 0) {
for (BluetoothDevice device : set_pairedDevices) {
String deviceName = device.getName();
String deviceHardwareAddress = device.getAddress(); // MAC address
adapter_paired_devices.add(device.getName() + "\n" + device.getAddress());
}
}
}
}
public class AcceptThread extends Thread
{
private final BluetoothServerSocket serverSocket;
public AcceptThread() {
BluetoothServerSocket tmp = null;
try {
// MY_UUID is the app's UUID string, also used by the client code
tmp = bluetoothAdapter.listenUsingRfcommWithServiceRecord("NAME",MY_UUID);
} catch (IOException e) { }
serverSocket = tmp;
}
public void run() {
BluetoothSocket socket = null;
// Keep listening until exception occurs or a socket is returned
while (true) {
try {
socket = serverSocket.accept();
} catch (IOException e) {
break;
}
// If a connection was accepted
if (socket != null)
{
// Do work to manage the connection (in a separate thread)
mHandler.obtainMessage(CONNECTED).sendToTarget();
}
}
}
}
private class ConnectThread extends Thread {
private final BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
public ConnectThread(BluetoothDevice device) {
// Use a temporary object that is later assigned to mmSocket,
// because mmSocket is final
BluetoothSocket tmp = null;
mmDevice = device;
// Get a BluetoothSocket to connect with the given BluetoothDevice
try {
// MY_UUID is the app's UUID string, also used by the server code
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
} catch (IOException e) { }
mmSocket = tmp;
}
public void run() {
// Cancel discovery because it will slow down the connection
bluetoothAdapter.cancelDiscovery();
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
mHandler.obtainMessage(CONNECTING).sendToTarget();
mmSocket.connect();
} catch (IOException connectException) {
// Unable to connect; close the socket and get out
try {
mmSocket.close();
} catch (IOException closeException) { }
return;
}
// Do work to manage the connection (in a separate thread)
// bluetooth_message = "Initial message"
// mHandler.obtainMessage(MESSAGE_WRITE,mmSocket).sendToTarget();
}
/** Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) { }
}
}
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public ConnectedThread(BluetoothSocket socket) {
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the input and output streams, using temp objects because
// member streams are final
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) { }
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
byte[] buffer = new byte[2]; // buffer store for the stream
int bytes; // bytes returned from read()
// Keep listening to the InputStream until an exception occurs
while (true) {
try {
// Read from the InputStream
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI activity
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer).sendToTarget();
} catch (IOException e) {
break;
}
}
}
/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
mmOutStream.write(bytes);
} catch (IOException e) { }
}
/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) { }
}
}
}
multiplayer_bluetooth.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Challenge player"/>
<ListView
android:id="@+id/lv_paired_devices"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1">
</ListView>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Make sure Device is paired"/>
</LinearLayout>
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