I am creating an application which trakcs down users path on a mapview. What I want to achieve when user takes a left turn for instance map should rotate it self in such a way that the head of the mapview should always point to upward direction. I hope that makes sense.
I came across Mr. Romain Guy's post an he says
I have done this in the past and it requires to create a custom ViewGroup that rotates the Canvas in the dispatchDraw() method. You also need to increase the size of the MapView (so that it draws enough pixels when rotated.) You will also need to rotate the touch events in dispatchTouchEvent(). Or if you use Android 3.0 you can simply call theMapView.rotate() :
Does anyone came accross some solution similiar to my question ? A working example would be excellent :)
A View which displays a map (with data obtained from the Google Maps service). When focused, it will capture keypresses and touch gestures to move the map.
Select the Compass on the right of the map screen. The red part of the compass shows the north direction on the map. In order for this to work, Google Maps will need to have permission use your location. Select the left or right arrows on the compass to rotate the map counterclockwise or clockwise.
Keep in mind that it's not an ideal approach, because the text on the map is a static image and will rotate along with the map tiles (at some point it will be upside down).
Here's an example of how to put the MapView
into your own Layout
widget and rotate it. I've done it with the OpenStreetMaps, but it should be quite the same for Google Maps.
First create the "rotating" Layout
widget
package com.eli.util;
import android.content.Context;
import android.graphics.Canvas;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.widget.LinearLayout;
public class RotatingLinearLayout extends LinearLayout {
private final int mDiagonal;
private float mBearing;
public RotatingLinearLayout(final Context pContext, final AttributeSet pAttrs) {
super(pContext, pAttrs);
final DisplayMetrics dm = pContext.getResources().getDisplayMetrics();
mDiagonal = (int) Math.hypot(dm.widthPixels, dm.heightPixels);
}
public void setBearing(final float pBearing) {
mBearing = pBearing;
}
@Override
protected void dispatchDraw(final Canvas pCanvas) {
pCanvas.rotate(-mBearing, getWidth() >> 1, getHeight() >> 1);
super.dispatchDraw(pCanvas);
}
@Override
protected void onMeasure(final int pWidthMeasureSpec,
final int pHeightMeasureSpec) {
final int widthMode = MeasureSpec.getMode(pWidthMeasureSpec);
final int heightMode = MeasureSpec.getMode(pHeightMeasureSpec);
super.onMeasure(MeasureSpec.makeMeasureSpec(mDiagonal, widthMode), MeasureSpec.makeMeasureSpec(mDiagonal, heightMode));
}
}
Surround by it your MapView
in the layout.xml
<com.eli.util.RotatingLinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/rotating_layout">
<org.osmdroid.views.MapView
android:id="@+id/map_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:enabled="true"
android:clickable="true"/>
</com.eli.util.RotatingLinearLayout>
Now, every time you receive a geo fix, update the bearing of the rotating layout and it should turn.
Here is the code that worked for me to have a proper centering of the view
@Override
protected void dispatchDraw(final Canvas pCanvas) {
int translateX = mDiagonal / 2 - screenWidth / 2;
int translateY = mDiagonal / 2 - screenHeight / 2;
pCanvas.translate(- translateX, - translateY);
pCanvas.rotate(-mBearing, mDiagonal / 2, mDiagonal / 2);
super.dispatchDraw(pCanvas);
}
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