I have found tutorials about how to play animated gifs in android by reading it from an asset or using a drawable object. But what I want is to read a gif file from sdcard. I have changed the project reading gif from assets a little bit.
In the main activity, I basically create gifMovieView then setContent(gifMovieView) In the constructor of the GifMovieView class, I have initialized the Movie object like in the project "eu.andlabs.tutorial.animatedgifs". But I have used decodeFile giving the file path instead of decodeStream getting inputStream.
File file = new File (Environment.getExternalStorageDirectory().getAbsolutePath(),"piggy.gif");
if(file.exists()){
mMovie = Movie.decodeFile(file.getPath());
}
I HAVE GİVEN I/O EXCEPTION for this line. It finds the file but decodeFile gives exception.
In onDraw ;
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
super.onDraw(canvas);
final long now = SystemClock.uptimeMillis();
if (mMoviestart == 0) {
mMoviestart = now;
}
Log.i("",""+mMovie.duration());
Log.i("",""+mMoviestart);
final int relTime = (int)((now - mMoviestart) % mMovie.duration());
mMovie.setTime(relTime);
mMovie.draw(canvas, 10, 10);
this.invalidate();
}
BECAUSE OF THE EXCEPTION, movie.duration becomes 0 causing the error.
Any suggestions?
Thank you in advance
https://gist.github.com/beyzakokcan/5488897/raw/e9c2afbf941d06ed0f1d3b75dc3d100ff9d7ee85/GifMovieView.java
Use animation:
1 - Extract your gif in Link and save images in drawable folder
2 - Create image_background_animation.xml in drawable folder, where "img_weel" is a image extracted from gif:
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="false" >
<item
android:drawable="@drawable/img_weel_1"
android:duration="100"/>
<item
android:drawable="@drawable/img_weel_2"
android:duration="100"/>
<item
android:drawable="@drawable/img_weel_3"
android:duration="100"/>
</animation-list>
3 - In java code:
ImageView imgWheel = (ImageView) findViewById(R.id.img_wheel);
imgWheel.setBackgroundResource(R.drawable.image_background_animation);
AnimationDrawable frameAnimation = (AnimationDrawable) imgWheel.getBackground();
frameAnimation.start();
4 - If you want determinate time of animation:
new CountDownTimer(3000, 100) {
void onFinish() {
frameAnimation.stop();
}
}.start();
Look here
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