My apps with OpenGL all don't work with "name has stopped working". This happens even with Android Sample Projects (BasicGLSurfaceView). When I load the projects into Cclipse and run them, they dont work, but if I run the emulator and select it through API Demos it works perfectly. Running newest Eclipse and API 14.0. This also happens with my apps which appear flawless
This is from BasicGLSurfaceView that was simply loaded into Eclipse and run
Logcat at crash-----------------
11-19 21:35:52.887: E/AndroidRuntime(556): FATAL EXCEPTION: GLThread 75
11-19 21:35:52.887: E/AndroidRuntime(556): java.lang.IllegalArgumentException: No configs match configSpec
11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:825)
11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:981)
11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1335)
11-19 21:35:52.887: E/AndroidRuntime(556): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1189)
Console------------------------------
[2011-11-19 21:34:40 - BasicGLSurfaceView] New emulator found: emulator-5554
[2011-11-19 21:34:40 - BasicGLSurfaceView] Waiting for HOME('android.process.acore') to be launched...
[2011-11-19 21:35:16 - BasicGLSurfaceView] WARNING: Application does not specify an API level requirement!
[2011-11-19 21:35:16 - BasicGLSurfaceView] Device API version is 14 (Android 4.0.1)
[2011-11-19 21:35:16 - BasicGLSurfaceView] HOME is up on device 'emulator-5554'
[2011-11-19 21:35:16 - BasicGLSurfaceView] Uploading BasicGLSurfaceView.apk onto device 'emulator-5554'
[2011-11-19 21:35:16 - BasicGLSurfaceView] Installing BasicGLSurfaceView.apk...
[2011-11-19 21:35:49 - BasicGLSurfaceView] Success!
[2011-11-19 21:35:50 - BasicGLSurfaceView] Starting activity com.example.android.basicglsurfaceview.BasicGLSurfaceViewActivity on device emulator-5554
[2011-11-19 21:35:52 - BasicGLSurfaceView] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.example.android.basicglsurfaceview/.BasicGLSurfaceViewActivity }
Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL®), specifically, the OpenGL ES API. OpenGL is a cross-platform graphics API that specifies a standard software interface for 3D graphics processing hardware.
While Vulkan is available only on devices running Android 7.0 or higher, OpenGL ES is supported by all Android versions.
Emulating mobile graphics on a desktop allows the developer to quickly build and test new graphics and game features, without needing to build and package the whole application and deploy to mobile. OpenGL ES 3.2 emulation is supported and accelerated by the desktop GPU.
If the emulator fails to launch due to the error vulkan-1. dll cannot be found , you probably need to update the emulator. To update the emulator in Android Studio, go to Tools > SDK Manager and install the latest stable version of Android platform.
One year passed, but I hope I can help other unlucky guys!
You had forgot add the GPU emulation
hardware property and set its value to yes
in your emulation. Add them and try it.
The problem is the same as here:
Android OpenGL ES 2.0 emulator
QUOTE:
As stated by Google itself, in the official Android documentation, the Android emulator does not support yet the OpenGL ES 2.0 features.
Please refer to this official document.
http://developer.android.com/resources/tutorials/opengl/opengl-es20.html
I hope this answers your question.
With adt 19 and sdk 4.0.3 r3 the emulator now supports OpenGL.
http://android-developers.blogspot.com/2012/04/faster-emulator-with-better-hardware.html
Make sure when you setup the emulator in the Hardware properties you add GPU emulation and set the value to yes.
http://developer.android.com/tools/devices/emulator.html
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