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Android : java.lang.OutOfMemoryError:

I developed an application that uses lots of images on Android.

There are lots of images present in drawable folder say more then 100, I am developing application for animation of images. I used imageview to show GIF images. I have used the concept of Split gif images into multiple PNG format images and then use it.

Each time the user enters to the app, I can see the memory growing more and more until user gets the java.lang.OutOfMemoryError.

So what is the best/correct way to handle many images?

Below is my code:

dog_animation.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/DogView"
android:orientation="vertical" >

<ImageView
    android:id="@+id/dog_animation"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_weight="0.19" />

dog_animation.xml (Drawable folder)

<?xml version="1.0" encoding="utf-8"?>

<item
    android:drawable="@drawable/image"
    android:duration="50"/>
<item
    android:drawable="@drawable/image1"
    android:duration="50"/>
<item
    android:drawable="@drawable/image2"
    android:duration="50"/>
<item
    android:drawable="@drawable/image3"
    android:duration="50"/>
<item
    android:drawable="@drawable/image4"
    android:duration="50"/>
<item
    android:drawable="@drawable/image5"
    android:duration="50"/>
<item
    android:drawable="@drawable/image6"
    android:duration="50"/>
<item
    android:drawable="@drawable/image7"
    android:duration="50"/>
<item
    android:drawable="@drawable/image8"
    android:duration="50"/>
<item
    android:drawable="@drawable/image9"
    android:duration="50"/>
<item
    android:drawable="@drawable/image10"
    android:duration="50"/>
<item
    android:drawable="@drawable/image11"
    android:duration="50"/>
<item
    android:drawable="@drawable/image12"
    android:duration="50"/>
<item
    android:drawable="@drawable/image13"
    android:duration="50"/>
<item
    android:drawable="@drawable/image14"
    android:duration="50"/>
<item
    android:drawable="@drawable/image15"
    android:duration="50"/>
<item
    android:drawable="@drawable/image16"
    android:duration="50"/>
<item
    android:drawable="@drawable/image17"
    android:duration="50"/>
<item
    android:drawable="@drawable/image18"
    android:duration="50"/>
<item
    android:drawable="@drawable/image19"
    android:duration="50"/>
<item
    android:drawable="@drawable/image20"
    android:duration="50"/>
<item
    android:drawable="@drawable/image21"
    android:duration="50"/>
<item
    android:drawable="@drawable/image22"
    android:duration="50"/>
<item
    android:drawable="@drawable/image23"
    android:duration="50"/>
<item
    android:drawable="@drawable/image24"
    android:duration="50"/>
<item
    android:drawable="@drawable/image25"
    android:duration="50"/>
<item
    android:drawable="@drawable/image26"
    android:duration="50"/>
<item
    android:drawable="@drawable/image27"
    android:duration="50"/>
<item
    android:drawable="@drawable/image28"
    android:duration="50"/>
<item
    android:drawable="@drawable/image29"
    android:duration="50"/>
<item
    android:drawable="@drawable/image30"
    android:duration="50"/>
<item
    android:drawable="@drawable/image31"
    android:duration="50"/>
<item
    android:drawable="@drawable/image32"
    android:duration="50"/>
<item
    android:drawable="@drawable/image33"
    android:duration="50"/>
<item
    android:drawable="@drawable/image34"
    android:duration="50"/>
<item
    android:drawable="@drawable/image35"
    android:duration="50"/>
<item
    android:drawable="@drawable/image36"
    android:duration="50"/>
<item
    android:drawable="@drawable/image37"
    android:duration="50"/>
<item
    android:drawable="@drawable/image38"
    android:duration="50"/>
<item
    android:drawable="@drawable/image39"
    android:duration="50"/>
<item
    android:drawable="@drawable/image40"
    android:duration="50"/>
<item
    android:drawable="@drawable/image41"
    android:duration="50"/>
<item
    android:drawable="@drawable/image42"
    android:duration="50"/>
<item
    android:drawable="@drawable/image43"
    android:duration="50"/>
<item
    android:drawable="@drawable/image44"
    android:duration="50"/>
<item
    android:drawable="@drawable/image45"
    android:duration="50"/>
<item
    android:drawable="@drawable/image46"
    android:duration="50"/>
<item
    android:drawable="@drawable/image47"
    android:duration="50"/>
<item
    android:drawable="@drawable/image48"
    android:duration="50"/>
<item
    android:drawable="@drawable/image49"
    android:duration="50"/>
<item
    android:drawable="@drawable/image50"
    android:duration="50"/>
<item
    android:drawable="@drawable/image51"
    android:duration="50"/>
<item
    android:drawable="@drawable/image52"
    android:duration="50"/>
<item
    android:drawable="@drawable/image53"
    android:duration="50"/>
<item
    android:drawable="@drawable/image54"
    android:duration="50"/>
<item
    android:drawable="@drawable/image55"
    android:duration="50"/>
<item
    android:drawable="@drawable/image56"
    android:duration="50"/>

Dog_Animation.java

public class Dog_Animation extends Activity {

Timer timer = new Timer();

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
            WindowManager.LayoutParams.FLAG_FULLSCREEN);
    setContentView(R.layout.dog_animation);

    ImageView img = (ImageView) findViewById(R.id.dog_animation);
    img.setBackgroundResource(R.drawable.dog_animation);
    AnimationDrawable frameAnimation = (AnimationDrawable) img
            .getBackground();
    frameAnimation.start();

    timer.schedule(new TimerTask() {
        public void run() {
            Intent intent = new Intent(Dog_Animation.this,
                    Man_Animation.class);
            startActivity(intent);
        }
    }, 10000);
}
}

Now the problem is when i try to move from one activity to another which has same some other image to animate it's giving me error of java.lang.OutOfMemory.

I have tried with so many different solution like

@Override
protected void onDestroy() {
    super.onDestroy();

    unbindDrawables(findViewById(R.id.DogView));
    System.gc();
}

private void unbindDrawables(View view) {
    if (view.getBackground() != null) {
        view.getBackground().setCallback(null);
    }
    if (view instanceof ViewGroup) {
        for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
            unbindDrawables(((ViewGroup) view).getChildAt(i));
        }
        ((ViewGroup) view).removeAllViews();
    }
}

and so other also but any solution is not working for me. Please help me to solve this issue. even i have referred http://androidactivity.wordpress.com/2011/09/24/solution-for-outofmemoryerror-bitmap-size-exceeds-vm-budget/ this link but not getting solve the issue.

like image 264
InnocentKiller Avatar asked Oct 24 '13 06:10

InnocentKiller


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How do I fix Java Lang OutOfMemoryError?

1) An easy way to solve OutOfMemoryError in java is to increase the maximum heap size by using JVM options "-Xmx512M", this will immediately solve your OutOfMemoryError.

Can we catch OutOfMemoryError in Android?

You did not catch it. OutOfMemoryError is derived from Error , not from Exception . It is an Error because normally an application is not supposed to catch it, there is close to nothing your application can do to recover.

What causes Java Lang OutOfMemoryError?

lang. OutOfMemoryError exception. Usually, this error is thrown when there is insufficient space to allocate an object in the Java heap. In this case, The garbage collector cannot make space available to accommodate a new object, and the heap cannot be expanded further.


1 Answers

In your AndroidManifest.xml keep this inside application tag, add largeHeap like this:

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:largeHeap="true"/>
like image 183
Ismaran Duwadi Avatar answered Sep 19 '22 12:09

Ismaran Duwadi