I am making a simple Android Wear app to control my thermostats, and I'm sending POST requests with Volley to control them. Everything works great in the Android Wear simulator (the request works), but, while the app does load on my Moto 360, the volley request gets called but invariably times out.
Why could my volley request be failing on my watch but working on the simulator? Other apps' requests succeed on my watch (for example, the built-in weather app can load up weather data in about 3 seconds). And, the weirdest part: I had the app working (successfully making volley requests) on my watch, and, about a day after I installed it to my watch from Android Studio, it suddenly stopped loading data for no apparent reason.
What I've tried so far:
manifest.xml
.Here's my code (from my main view's adapter):
public void refreshThermostatsRecyclerView(RequestQueue queue) {
String url = "https://mobile.skyport.io:9090/login"; // login call to the thermostats server Skyport
Log.w("myApp", "Starting /login call to Skyport"); // this gets called on simulator and watch
// Request a string response from the provided URL.
StringRequest stringRequest = new StringRequest(Request.Method.POST, url,
Response.Listener<String>() {
@Override
public void onResponse(String response) {
// Display the response string.
Log.w("myApp", "Response is: " + response); // this gets called on the simulator but not the watch
try {
// there's some code to parse the data.
} catch (JSONException e) {
Log.w("myApp", "catching an error parsing the json."); // never gets called.
e.printStackTrace();
}
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
Log.w("myApp", "Skyport request didn't work! " + error); // this always gets called on the watch, with the error being a timeout error (com.Android.Volley.timeouterror) but never gets called in the simulator
}
}) {
@Override
public Map<String, String> getHeaders() throws AuthFailureError {
Map<String, String> m = new HashMap<>();
m.put("Referer", "app:/VenstarCloud.swf");
// here I put some more headers
return m;
}
@Override
protected Map<String, String> getParams() throws AuthFailureError {
Map<String, String> m = new HashMap<>();
m.put("version", "3.0.5");
m.put("email", userEmail);
m.put("password", userToken);
return m;
}
};
// Add the request to the RequestQueue.
int socketTimeout1 = 30000; // times out 30 seconds after the request starts on the watch
RetryPolicy policy1 = new DefaultRetryPolicy(socketTimeout1, DefaultRetryPolicy.DEFAULT_MAX_RETRIES, DefaultRetryPolicy.DEFAULT_BACKOFF_MULT);
stringRequest.setRetryPolicy(policy1);
queue.add(stringRequest);
}
Which is called from the onCreate()
method in my Main Activity with this code:
RequestQueue queue = Volley.newRequestQueue(this);
refreshThermostatsRecyclerView(queue);
If you'd like to view the logs created by running this in the simulator and on the watch, they're on Google Drive here.
Edit 1: A reboot of my watch fixes the issue temporarily and allows the watch to make HTTP Requests again, but it breaks again once the watch disconnects from Bluetooth, connects to WiFi, disconnects from WiFi, and reconnects to Bluetooth (so it breaks every time I go across my apartment without my phone and then return).
Edit 2: I switched the volley requests all over to HTTPURLConnection Requests in an Async thread, and the same issues occur as with volley.
tl;dr: My app's Volley requests are working in the simulator but not on my Android Wear watch anymore (though Play Store-downloaded apps' similar requests work), how can I get a volley request to work again on my app on the watch?
As per these two conversations below, it seems that WiFi connectivity only allows Android Wear to connect to a phone over WiFi and not directly to the Internet. However, Android Wear 2.0 lets you use regular network APIs.
Direct internet connection on Android Wear?
Does Android Wear support direct access to the Internet?
So, for Android Wear 2.0+ Volley
requests from wearable app should work.
If you want to use Android Wear <2.0, then:
On Wearable, in onCreate()
add a key that indicates whether the phone should start collecting data.
PutDataMapRequest putDataMapReq = PutDataMapRequest.create("/shouldStart");
putDataMapReq.getDataMap().putBoolean(SHOULD_START_KEY, true);
PutDataRequest putDataReq = putDataMapReq.asPutDataRequest();
PendingResult pendingResult = Wearable.DataApi.putDataItem(mGoogleApiClient, putDataReq);
On phone, in onDataChanged
, check if wearable wants to start collecting data. If yes, start Volley
request.
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_CHANGED) {
// DataItem changed
DataItem item = event.getDataItem();
if (item.getUri().getPath().compareTo("/shouldStart") == 0) {
DataMap dataMap = DataMapItem.fromDataItem(item).getDataMap();
boolean shouldStart = dataMap.getBoolean(SHOULD_START_KEY));
if(shouldStart) {
Volley.newRequestQueue(this).add(request);
}
}
} else if (event.getType() == DataEvent.TYPE_DELETED) {
// DataItem deleted
}
}
Then, your Volley
request's onResponse
should pass data back to Wearable.
public void onResponse(String response) {
PutDataMapRequest putDataMapReq = PutDataMapRequest.create("/data");
putDataMapReq.getDataMap().putString(DATA_KEY, true);
PutDataRequest putDataReq = putDataMapReq.asPutDataRequest();
PendingResult pendingResult = Wearable.DataApi.putDataItem(mGoogleApiClient, putDataReq);
}
Finally, you can access data in your Wearable using onDataChanged
and store it in your model for passing it onto adapter:
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_CHANGED) {
// DataItem changed
DataItem item = event.getDataItem();
if (item.getUri().getPath().compareTo("/data") == 0) {
DataMap dataMap = DataMapItem.fromDataItem(item).getDataMap();
parseAndpassToAdapter(dataMap.getString(DATA_KEY));
}
} else if (event.getType() == DataEvent.TYPE_DELETED) {
// DataItem deleted
}
}
You'll need Wearable.API
to implement this and your class should implement DataApi.DataListener
. For more information getting started, refer to Accessing the Wearable Data Layer and Syncing Data Items
Hope this helps.
I am also using volley on an Android wear app I built and I am running it on a Moto 360, I have run into the same problem a couple o times. Try restarting the device. Go to Settings > Restart. It sounds silly but it has worked for me.
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