I am developing with Nexus 4 KitKat 4.4 and
trying to add IMMERSIVE MODE
to my game.
I need screen height to set glViewport
correctly.
Previously I used
@SuppressWarnings("deprecation")
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public static int getScreenHeight() {
if (Main.m_activity == null)
return -1;
Display display = Main.m_activity.getWindowManager()
.getDefaultDisplay();
int height = -1;
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB){
//width = display.getWidth(); // deprecated
height = display.getHeight(); // deprecated
}else{
Point size = new Point();
display.getSize(size);
height = size.y;
}
return height;
}
It does not return the real height of screen in IMMERSIVE MODE
.
So I started to use values from
private static class Renderer implements GLSurfaceView.Renderer {
public void onSurfaceChanged(GL10 gl, int width, int height) {
and it worked fine when app starts. If I press home button and return to home screen and then back to game onSurfaceChanged
get called again but with old wrong values (non-immersive mode screen size, smaller, regular)
IMMERSIVE SCREEN size is 800x1280 REGULAR size is 800x1184
When I get regular size and set it in glViewport
then I get black line in top of screen.
PS Also IMMERSIVE MODE
is lost when I press volume buttons.
PS2
I have following method impl. It does not help to handle screen/window resize.
@Override
public void onWindowFocusChanged(boolean hasFocus) {
Good article but still not enough. http://developer.android.com/training/system-ui/immersive.html
Right now we get screen size with
public void onSurfaceChanged(GL10 gl, int width, int height) {
and if height decreased then we enable immersive mode again with 1 second delay. This works but hacky and I look for canonical solution myself.
I am afraid it is just buggy in KitKat. I do not any famous title that implemented immersive mode. (except our app of course )))
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