How could I fill the green portion between two arcs shown below using the paint and canvas methods?
Here is how I draw the two arcs, I also could figure out how to connect them with lines but I don't know how I can fill the inner area.
// set to stroke black
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth((float) STROKE_WIDTH);
// outside arc
RectF arc_oval_outside = new RectF((float) (getX()), (float) (getY()),
(float) (getX() + getWidth()), (float) (getY() + getHeight()));
canvas.drawArc(arc_oval_outside, (float) (0.0), (45.0) (ARC_SWEEP), false, paint);
// inside arc
RectF arc_oval_inside = new RectF((float) (getX() + ARC_WIDTH), (float) (getY() + ARC_WIDTH),
(float) (getX() + getWidth() - ARC_WIDTH), (float) (getY() + getHeight() - ARC_WIDTH));
canvas.drawArc(arc_oval_inside, (float) (0.0), (float) (ARC_SWEEP), false, paint);
Here is a simple way to draw filled arc with border:
Point center = new Point(canvas.getWidth()/2, canvas.getHeight()/2);
int inner_radius = 100;
int outer_radius = 150;
int arc_sweep = 90;
int arc_ofset = 30;
RectF outer_rect = new RectF(center.x-outer_radius, center.y-outer_radius, center.x+outer_radius, center.y+outer_radius);
RectF inner_rect = new RectF(center.x-inner_radius, center.y-inner_radius, center.x+inner_radius, center.y+inner_radius);
Path path = new Path();
path.arcTo(outer_rect, arc_ofset, arc_sweep);
path.arcTo(inner_rect, arc_ofset + arc_sweep, -arc_sweep);
path.close();
Paint fill = new Paint();
fill.setColor(Color.GREEN);
canvas.drawPath(path, fill);
Paint border = new Paint();
border.setStyle(Paint.Style.STROKE);
border.setStrokeWidth(2);
canvas.drawPath(path, border);
(The Path
and Paint
allocation is made to be clear not optimal)
I Know it could be a little bit late but I came with this approach from a iOS project, first draw contour and then draw the filling arc
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float width = (float)getWidth();
float height = (float)getHeight();
float radius;
//Get radius from the bigger size
if (width > height){
radius = height/2;
}else{
radius = width/2;
}
//Create Paint Object
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setFilterBitmap(true);
paint.setAntiAlias(true);
paint.setStrokeWidth(5);
paint.setStyle(Paint.Style.STROKE);
//Create Contour Object
Path path = new Path();
float center_x, center_y;
center_x = width/2;
center_y = height/2;
//Configure rect for the outer ring
final RectF oval = new RectF();
oval.set(center_x - radius + 5,
center_y - radius + 5,
center_x + radius - 5,
center_y + radius - 5);
//Add outer arc
path.addArc(oval, 0, 90);
//Configure rect for the inner ring
oval.set(center_x - radius + 30,
center_y - radius + 30,
center_x + radius - 30,
center_y + radius - 30);
//Add inner arc to the path but draw counterclockwise
path.arcTo(oval, -270, -90);
//close path
path.close();
//Create Paint Object
Paint fillPaint = new Paint();
fillPaint.setColor(Color.YELLOW);
fillPaint.setFilterBitmap(true);
fillPaint.setAntiAlias(true);
fillPaint.setStrokeWidth(21);
fillPaint.setStyle(Paint.Style.STROKE);
//Create Contour Object
Path fillPath = new Path();
//Configure rect for the fill ring
oval.set(center_x - radius + 17,
center_y - radius + 17,
center_x + radius - 17,
center_y + radius - 17);
//Add fill arc
fillPath.addArc(oval, 0, 90);
//draw fill path
canvas.drawPath(fillPath,fillPaint);
//draw outer path
canvas.drawPath(path, paint);
}
A helpfull link: http://www.programering.com/a/MDO1czNwATE.html where addarc maths are quite well explained
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